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-   -   64 bit compatibility (https://www.eqemulator.org/forums/showthread.php?t=19639)

fathernitwit 10-28-2005 02:12 PM

64 bit compatibility
 
hey guys,

I think I have patched up the code to build better on 64 bit machines (athlon). as a side effect of this, I also made it build under GCC 4.0.

I have only tested it on GCC 4.0 on an athlon64. I have not actually run it...
please test it and post results.

Belfedia 10-28-2005 07:38 PM

I'm trying to compil on athlon 64bit 3500 2 giga ram with gcc 3.3 (i don't know if i'm right on gcc version)
And i have this error in zone compilation :
Code:

no rules for make "/user/include/mysql/mysql_time.h" need for "zone.o", stop

fathernitwit 10-29-2005 02:46 PM

thats due to copying the code from one machine to another... run make depend or remove .depend and try again

Belfedia 10-29-2005 08:45 PM

Thanks for fix, i'm not C++ adept :p
Ok that compil fine now.
For me all seem to be ok, i test quickly and don't find any bug.
You want i test something in particular ?

fathernitwit 10-30-2005 02:58 AM

if you can zone in and fight something, maybe cast a spell or something, then im satisfied.

Belfedia 10-30-2005 06:32 AM

I testing :

Zoning (better, i gain 3 seconds on)
Fight (i can kill mob) and loot (i can take and trade object)
Spelling (detrimental or not, all working)

cavedude 11-01-2005 09:17 AM

The last good reason I needed to upgrade to AMD64. The new toys should be here by weeks end. Thanks a lot, FNW.

bushman77 11-02-2005 09:27 AM

sweet
 
nice stuff on 64bit code, i upgraded my machine to 64 bit system a couple of weeks ago too. Is there a place where i can download the code?

Belfedia 11-02-2005 12:20 PM

You can find the code on CVS. :)
http://www.eqemulator.net/wiki/wikka...akka=DevBranch


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