64 bit compatibility
hey guys,
I think I have patched up the code to build better on 64 bit machines (athlon). as a side effect of this, I also made it build under GCC 4.0. I have only tested it on GCC 4.0 on an athlon64. I have not actually run it... please test it and post results. |
I'm trying to compil on athlon 64bit 3500 2 giga ram with gcc 3.3 (i don't know if i'm right on gcc version)
And i have this error in zone compilation : Code:
no rules for make "/user/include/mysql/mysql_time.h" need for "zone.o", stop |
thats due to copying the code from one machine to another... run make depend or remove .depend and try again
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Thanks for fix, i'm not C++ adept :p
Ok that compil fine now. For me all seem to be ok, i test quickly and don't find any bug. You want i test something in particular ? |
if you can zone in and fight something, maybe cast a spell or something, then im satisfied.
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I testing :
Zoning (better, i gain 3 seconds on) Fight (i can kill mob) and loot (i can take and trade object) Spelling (detrimental or not, all working) |
The last good reason I needed to upgrade to AMD64. The new toys should be here by weeks end. Thanks a lot, FNW.
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sweet
nice stuff on 64bit code, i upgraded my machine to 64 bit system a couple of weeks ago too. Is there a place where i can download the code?
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You can find the code on CVS. :)
http://www.eqemulator.net/wiki/wikka...akka=DevBranch |
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