World.exe stops at 'Loading items'
Database sourced correctly. No errors anywhere.
When i load world.exe i get [Status] Using database 'eq' at localhost:3306 [Status] EMuShareMem loaded [Status] Loading items from database: count=54535 And it doesn't go any further.... Any thoughts welcome.. thanks very much |
Thats all that mine says on Windows Server 2k3, on XP it showed a lot more. Server runs fine though for me. Have you tried to log in after It finished booting zones?
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Have you try to install/re-install the DB ?
Perhaps a bug in your sql ? |
That's normal, the server still should run fine. Paaco, what version of XP are you running that enables you to get more output?
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On my XP Pro x64 PC it would spam all kinds of shit, I thought it was normal though since it worked lol. I just fixed a spare PC I Had and fresh installed Windows Server 2003 Enterprise Edition and only gets to items now lol. Guess thats actually the norm :)
Here is my XP Pro x64 PC Booting World. ( It spams more than this. ) [Debug] Starting Log: logs/eqemu_debug_world_1880.log [Debug] [WORLD__INIT] Loading server configuration.. [Debug] [WORLD__INIT] Log settings loaded from log.ini [Debug] [WORLD__INIT] CURRENT_WORLD_VERSION:EQEMu 0.7.0 [Debug] [WORLD__INIT] Connecting to MySQL... [Status] Starting Log: logs/eqemu_world_1880.log [Status] Using database 'bleh' at paaco.redirectme.net:3306 [Debug] [WORLD__INIT] Starting HTTP world service... [Debug] [WORLD__HTTP] Loaded mime types from mime.types [Debug] [WORLD__INIT] Loading variables.. [Debug] [WORLD__INIT] Loading zones.. [Debug] [WORLD__INIT] Clearing groups.. [Debug] [WORLD__INIT] Clearing temporary merchant lists.. [Debug] [WORLD__INIT] Loading items.. [Status] EMuShareMem loaded [Status] Loading items from database: count=54535 [Debug] [WORLD__INIT] Loading guilds.. [Debug] [WORLD__INIT] Loading EQ time of day.. [Debug] [WORLD__INIT] Loading launcher list.. [Debug] [WORLD__INIT] Reboot zone modes ON [Debug] [WORLD__INIT] Deleted 0 stale player corpses from database [Debug] [WORLD__INIT] Deleted 0 stale player backups from database [Debug] [WORLD__INIT] Zone (TCP) listener started. [Debug] [WORLD__INIT] Client (UDP) listener started. [Debug] [NET__IDENTIFY] Registered patch 6.2 [Debug] [NET__IDENTIFY] Registered patch Titanium [Debug] [NET__IDENTIFY] Registered patch Live [Debug] [WORLD__LS] Connecting to login server... [Debug] [WORLD__LS] Connected to Loginserver: eqemulator.net:5998 [Debug] [WORLD__LS] Loginserver provided 71.74.25.103 as world address [Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:2461 [Debug] [WORLD__CONSOLE] New launcher from 127.0.0.1:2461 [Debug] [WORLD__LAUNCH] Adding pending launcher 1 [Debug] [WORLD__LAUNCH] Launcher Identified itself as 'zones'. Loading zone list. [Debug] [WORLD__LAUNCH_TRACE] zones: Loaded zone 'tacvi' on port 7010 [Debug] [WORLD__LAUNCH_TRACE] zones: Loaded zone 'vexthal' on port 7007 [Debug] [WORLD__LAUNCH] Removing pending launcher 1. Adding zones to active list. It also spits out opcodes whenever someone zones or logs in or does something special, after running the server a few hours theres a very long detailed list of everything that happened. Players zoning, creating accounts, what client they use, etc |
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