Issue with quest for a mass of NPCs
Hiho, I have got some issue with a quest that is supposed to make alot of mobs sit (mobs with the same name)
Since EVENT_SPAWN didnt do the trick for sitting (just froze ne NPCs) I decided to do a timed event for that. My file looks like this: sub EVENT_SPAWN { quest::starttimer(1,5); } sub EVENT_TIMER { $npc->SetAppearance(2); quest::shout("TIMEREVENT TRIGGERED FOR NPC: $mname, $mobid"); } sub EVENT_SAY { $npc->SetAppearance(2); quest::shout("SAYEVENT TRIGGERED FOR NPC: $mname, $mobid"); } This works all fine as long as I have a single mob spawned with that name. However I have a bunch of mobs and for some odd reason it doesnt work in that case. The sayevent gets triggered properly tho. What I expected (since I am a bit unsure about how EQemu handles these scripts) that only one mob was going to trigger that, but no mob at all triggered the timer event. I thought it might be an issue with the timerid and changed the ID to $mname and $mobid, however both didnt work either. The only time I had the timerevent fire at all (at least the only time I had a shout) was when I did a random(50) for the timerid. For some odd reason, in some instances after repopping I had a single npc fire the timerevent constantly every 5 seconds. Any ideas? |
Are you using the latest server version? There used to be an issue where there could only be one timer with a given id running at a time, but that was fixed somewhat recently.
Do the mobs spawn naturally, or do they spawn as part of a quest? If the latter, you could probably do something like this: Code:
$entid1 = quest::spawn2(npcid, 0, 0, x, y, z, h); |
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