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-   -   How do you setup the tutorial zone? (https://www.eqemulator.org/forums/showthread.php?t=20556)

pepsi_cola 05-09-2006 08:47 AM

How do you setup the tutorial zone?
 
Can any please tell me on how to setup the tutorial zone? I want to start out in the tutorial zone and do the quests there. I noticed that there are no tutorial quests in the 'quests' folder, but that is not a problem because I can take the time to recreate those.

kripsinkurehall 05-09-2006 09:22 AM

Funny you should ask that. I'm actually in the process of recreating the tutorial zone, of sorts. Won't have tasks and what not, but will do it with quests. I'll be glad to give you my notes once I finish.

pepsi_cola 05-09-2006 09:44 AM

I have managed to get my character into the tutorialb zone. What I did was I created a new character and updated his information in the 'character_' table to reflect the tutorialb zone. Is there anyway to make the 'tutorialb' zone the default zone in which a new character enters?

jimbabwe 05-09-2006 09:48 AM

yep, look in the table start_zones, and replace all of the numbers in the field zone_id with the zone id of tutorialb. You can also set the xyz point that the player spawns in at.

pepsi_cola 05-09-2006 09:51 AM

Well that was easy. I always make things difficult for myself. Now I need to figure out how to put the NPCs where they are supposed to be. Seems that they are all out of place...

jimbabwe 05-09-2006 09:56 AM

that's easy too :)

when in game just click on the npc, and then type #spawnfix. The npc will move to your location and take your facing. once you do that #repop the zone and he'll appear in your location.

pepsi_cola 05-09-2006 10:01 AM

Cool, thanks for the info. Now one last thing, what about missing props and mobs? Is there a guide that I can refer to for this?

jimbabwe 05-09-2006 10:13 AM

i've never found an excellent guide on creating npcs, I've just taken bits and pieces from all over. One good source is the EQEmu guidebook 1.3, which i think you can download in the wiki in the server area under usefull tools. I'll give you a little rundown of what I do though.

If the mobs are already in the database search for them with #findnpctype then spawn them with #npctypespawn. If they are not in the database(this is where the guide comes in handy) you'll have to make new mobs. for that you'll use #spawn, which comes with a lot of arguments, so use #help spawn and look what all you can supply to it.

Once you have the base npc spawned, you then need to add it to the database and create a spawn for it. So you'll select your newly spawned mob and type #npcspawn create. He'll then respawn there once the zone is restarted.

From this point you can then come back to the zone and use #spawnfix on him, along with #npcedit(which is a nice tool btw, you can edit any field from the database here)

Lastly I use mySQL Front and georges excel editor to keep track of loottables, and do a little bit of npc and spawn editing.

mySQL front can be downloaded off the mysql site, and georges here
http://www.eqemulator.net/forums/sho...t=19459&page=3
the latest version is near the bottom, you need windows and excel for it to work.

I didn't really go into loot or pathing. For pathing i suggest reading the guidebook, and for loot georges has a nice tutorial on his website
http://66.159.225.58/eqemu/excel_eq/excel.html

I think that's about all for now. The guidebook is also nice because it has a list of zones,skill,materials,npc model types, and classes.

If you have any other questions hit me up in irc.

edit: as for props, some are race models, then have a bodytype set so they're unselectable, others (which i just found out the other day) are doors. How you set the door ones up I'm not sure.

edit2: lastly if any of those #commands don't work try using #help and searching for one of the words in the command, i might have gotten some of the word orders backwards. so #help npc will give you all of the commands with the word npc in it. I use #fixnpc as well sometimes as a visual reference for materials, then i just manually use #editnpc texture 1 to set the material for example.

pepsi_cola 05-09-2006 10:19 AM

Great! Now I can begin on reconstructing the tutorial. (Just something to do to kill time...)

jimbabwe 05-09-2006 10:20 AM

oh and if you change a spawn after youv'e #npcspawn created it, you need to #npcspawn update it.

edit: and the default respawn time is like 12 minutes, so you may want to change that too. ok, no more edits!

edit2: ok i lied. check out #dbspawn as well. I forget what all i do anymore, been a few weeks since i've done any editing and i'm still kind of new at it myself.

pepsi_cola 05-09-2006 12:02 PM

I am having some trouble trying to get an NPC to say something. To be specific, I'm trying to set up Rashere, the soulbinder. What I did is the following:

1) I created a folder named 'tutorialb' in the quests folder.
2) Then I created a perl script for Rashere named '3435973906.pl' (I used his ID because I could not get his name to work as the script name, I tried 'Rashere.pl', 'Rashere_Al-Ayahd.pl', and 'Rashere_Al-Ayahd00.pl'.)

When I hail the npc, nothing happens. Is there something that I am missing?

I tried using another ncp, Arias, and still nothing. I even created a generic 'default.pl' in which all npcs should use, and still nothing happens when the npcs are hailed.

fathernitwit 05-09-2006 12:26 PM

before you spend too much time on the NPCs.. give this eqbuilder output a try:
http://www.projecteq.net/fathernitwit/tutorialb.zip

I havent tried it, but it may work.

pepsi_cola 05-09-2006 01:42 PM

I used the files you provided, and updated my database. That helped alot. Now I don't have to reposition the NPCs. It seems that there are some NPCs missing like the soulbinder and such. But, I can't seem to get none of the quest dialogues to work at all. I must be missing something...

jimbabwe 05-09-2006 02:03 PM

do quests work in other zones on your server?

pepsi_cola 05-09-2006 02:18 PM

Yes, I can edit, and create quests on other zones, but not in 'tutorialb'.


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