Editing HP/Mana regeneration rates
I am trying to change the rate at which characters regenerate mana and hitpoints. Is there a easier way to do this than "learning C++". thanks BTW im running a 0.6.6 server.
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The npc_types table has mana and hp regen rate. DL my npc editing utility to perform this task.
GeorgeS |
I believe he was talking about the rate at which *player* characters regen mana and health.
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That is correct, thanks though Georges.
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If you don't want edit NPC but player, you can't without mod the source (C++).
A replace clue, is make item who give to player, regen/manaregen you want. |
correction
Yes you're right, I missread it.
Perhaps someday this feature can be included in the build. When I get done with the database utilities, I might start helping with the C++ code GeorgeS |
I think dev prefer repair bug like develop no live features ;)
But perhaps in future ? |
Ok, so I found where you can edit HP regen rates. however, when I open up the file in my compiler (im using Jgrasp), I make the change and compile, but no effect is changed in the regen rates. Im not real sure how to actualyl compile though. No changes I make to the .cpp files really works.
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Quote:
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Target yourself and do #showstats from time to time to see how much your HP really is. The client tries to predict your HP and updates its display accordingly. The client, of course, uses the rules of eqlive when it predicts HP generation.
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Well I am a newb at programming SQL, so I do not know where to begin to edit the database to affect XP gains, HP/Mana regen, Max level, etc. Mainly those four things I want to edit on a global level, so if anyone can help me figure this out, I would appreciate it =)
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Those are all set in the rule_values table. They are pretty straight forward. Just look at that table and you should get an idea of how to set them. Let us know if you have any more related questions.
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I sent you a PM for my further pesky questions! =)
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It is best just to post replies instead of PMing. But, I answered your PM :)
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