Feign Issues
I've checked all over the place and I still can't seem to find a solution here.
I'm having an issue with Feign Death and Monks. No matter the skill level, it just doesn't seem to work. It does work fine for SKs and Necros, however. I've tried it for both Iksars and Humans and it's still the same. I go through the feigning animation, but the mob still continues to attack as if I never feigned. Also tried it with a skill level of 1 and up towards 252 and it still doesn't work. Using a clean Titianium client and tried both 7.0 and 7.0-790 servers. Also tried using cavedude's and PEQ's database - still no go. I've double-checked and made sure the spell texts and map files are in the EMU folder as well. I'd appreciate any help. Thanks! |
For necro's and SK's its a spell
For monk its a skill and a lot of skills are broken / dont work the way there sopose to. |
Ah, fair enough. :)
Just thought I was doing something wrong. Thanks for clearing it up. |
I've found that human monks FD seems to work fine. Alot of my iksar monk players (I'm GM of Zebuxoruk server) have this problem. I allow them to choose broken FD or a change to human until it's fixed via #permaclass
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Well I've tried both Human and Iksar races and it doesn't work. Is there something that I'm missing? There was also this topic that was posted indicating that feign does work.
I'm so confused. :confused: |
maybe it's because of the client i don't have these issues with a pre 9/13 client
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Thanks for that bit of info, aza77!
I'll just sit tight then and hope there's an update for this later on. If I can manage to dig up my old client CDs, I'll give it a go. But I've already told my friends to go out and buy Titianium, so we're just gonna have to wait for the most part. :p |
Can't edit my last post. :p
Anyway, the feign issue is corrected in the lastest (6/1/06) source! Thanks for the quick fix guys! :D |
Are you sure?
I grabbed the 6/1 exe's for my windows server and everything runs as expected, but when I bring on my necro and feign, he just flops but mobs keep beating him reguardless. I tried this with the same results in several zones. If this isn't a problem with the exe's can someone point out what database/config settings etc can affect this? I noticed prior to upgrading to 6/1 that I was able to feign and mobs went back home, but if I had a DoT in the mob the second the dot did dmg the mob came back for me. I was hoping the reported FD fix would handle that but now it appears it just broke it completely at least for necro/sk, I didn't test with a monk yet.
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I could be wrong, but I don't think the 6/1 version touched anything with necro/sk classes and feign. All they did was insert the missing opcode for human and iksar monks. But your issue does warrant some more testing, though.
I'm using the Titianium client with PEQ's Luclin Beta database. I'm about to hop on and test it out. Will report back if it's different. Edit: Just made a level 60 necro and tried it out. Casted Clinging Darkness, then Death Peace and the mob walked away. When the next tick did damage, the mob did come back even though I was still feigned. D'oh! |
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Yeah. I was just confirming that I have the same issue as the guy that posted above me. I don't know if this has been an ongoing issue or if it's something that just came up with the newer builds.
I never tested this with SK/Necros in previous builds since I started with the 7.0 release, so I was just stating the database and client version I used so that can eliminate the possibilities that it was just a certain setup he was running. I just wanted to let him know that it wasn't just him. :p |
Expected Functionality
As a necro when I FD with no spells active on a mob the mob should:
I FD with one or more DoT spells active on a mob the mob should:
*This is key to splitting. To Split mob A from B: 1) Snare mob A - Mob A walks towards you , Mob B run at you. 2) FD - Mob A turns to return to spawn but can't move, Mob B walks to spawn point 3) Stand Mob A recieves damage from snare DoT and resumes it's attack on you. Mob B having returned to spawn point is out of agro range and has no agro towards you therefore staying home. I stack 8 heavy DoT's on a Raid Mob and FD between each cast, the mob should:
I am level 70 and I nuke a level 10 mob down to 1 hit point then FD. My friend a level 1 warrior hits the mob for 1 dmg, the mob should:
Things that blow my cover are:
I figured writing this would serve as a reference to what we're shooting for with FD functionality. Feel free to point out any errors or things I left out. |
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