EVENT_SLAY for NPC vs. NPC
This is my first fix so I'm not sure if I fixed it correctly or not (but it tested ok in how I tested it)... This fix just allows you to make the EVENT_SLAY work for NPC vs. NPC.
So this is what I did: In 6.0-DR3 attack.cpp at around line 2001 change: Code:
else Code:
else |
not a bad idea... I reworked it a bit for various reasons, and made it a seperate event: EVENT_NPC_SLAY
|
All times are GMT -4. The time now is 10:36 AM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.