Guard Issues
I noticed on 6.0-DR3 that guards, when aggroed by other NPCs, will only kick them and yet the NPC that aggroed the guards can attack it normally. Does anyone know where in the source code guards attacking other NPCs is handled? I know that this problem has been solved in the newer versions but I'm not able to locate the change in the source code to implement it in the version I'm using. Many lives have been claimed thanks to the delay of these kicking guards... :o
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