Hailing NPCs causes the zone to crash
This is an issue that I've been trying to puzzle out for the past few days.
I downloaded binaries for 0.7 build 827 and the server runs fine. I downloaded the source for 0.7 build 827 and compiled it (I changed nothing) using Visual Studio 2005 Pro and it compiles Zone successfully. However, when I use this copy of Zone to run the server, if a player hails ANY npc (even NPCs that have no perl quests) the zone will crash. I ran debugzone and when I trigger this error, I get a message from VS2k5 saying "Debug Assertion Failed"... Anyone have any ideas? Thanks, |
Bump
Still trying to fix this problem. If anyone is able to do a successful build with Visual Studio 2005 Pro, please contact me via email (dwmaze at gmail dot com) if you wouldn't mind helping me out real quick. Thanks :) |
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I did a debugperl build instead of release. Everything works fine.
Any ideas why it might have done that? Also, are there any problems I should look for or anything I should be aware of with running the debugperl instead of release? |
zone must be compiled as debugperl, world and emushare.dll can be compiled as release. If u compile zone as release then anytime u hail a npc with perl quest itll crash the zone period.
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I was mistaken when I said this issue was resolved. Quests are still broken using the debugperl zone. Hailing an NPC will yield a response, but trading an item or any use of global flags seems to be broken right now. Any idea why that might be happening?
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This issue was being caused by my plugin folder being empty.
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