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-   -   Hailing NPCs causes the zone to crash (https://www.eqemulator.org/forums/showthread.php?t=21064)

Dymerius 07-15-2006 01:46 PM

Hailing NPCs causes the zone to crash
 
This is an issue that I've been trying to puzzle out for the past few days.

I downloaded binaries for 0.7 build 827 and the server runs fine.

I downloaded the source for 0.7 build 827 and compiled it (I changed nothing) using Visual Studio 2005 Pro and it compiles Zone successfully. However, when I use this copy of Zone to run the server, if a player hails ANY npc (even NPCs that have no perl quests) the zone will crash.

I ran debugzone and when I trigger this error, I get a message from VS2k5 saying "Debug Assertion Failed"...

Anyone have any ideas?

Thanks,

Dymerius 07-18-2006 10:43 AM

Bump

Still trying to fix this problem. If anyone is able to do a successful build with Visual Studio 2005 Pro, please contact me via email (dwmaze at gmail dot com) if you wouldn't mind helping me out real quick. Thanks :)

mattmeck 07-18-2006 11:21 AM

Quote:

Originally Posted by Dymerius
Bump

Still trying to fix this problem. If anyone is able to do a successful build with Visual Studio 2005 Pro, please contact me via email (dwmaze at gmail dot com) if you wouldn't mind helping me out real quick. Thanks :)

You are using the only compiler that has this issue, only 3-4 people here use it and they cant find the issue either.

Dymerius 07-18-2006 11:33 AM

I did a debugperl build instead of release. Everything works fine.

Any ideas why it might have done that?

Also, are there any problems I should look for or anything I should be aware of with running the debugperl instead of release?

d00d 07-21-2006 11:12 AM

zone must be compiled as debugperl, world and emushare.dll can be compiled as release. If u compile zone as release then anytime u hail a npc with perl quest itll crash the zone period.

Dymerius 07-21-2006 04:43 PM

I was mistaken when I said this issue was resolved. Quests are still broken using the debugperl zone. Hailing an NPC will yield a response, but trading an item or any use of global flags seems to be broken right now. Any idea why that might be happening?

Dymerius 07-23-2006 03:19 AM

This issue was being caused by my plugin folder being empty.


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