Parchment & Rune Turn in for PoK
I wrote these quests so you can turn in your Ethereal, Spectral Parchments and Glyphed Rune Words in the PoK Library to get your Level 61 thru 65 spells. It's random, so you could get the same spell more than once just as it happened in Live.
Use them if you wish. http://www.jtconsultants.com/emu/PokQuests.rar |
Nice! Thank you!
|
it's easier to do something like this than type in the same dialogue over and over for multiple hand ins. you also used a lot of quest::say(); instead of quest::emote(); it's a good idea to use the item hand in plugins so npcs don't eat incorrect items handed to them. some extra spaces were inserted in weird places after i pasted the text.
Code:
sub EVENT_SAY { |
Thanks for pointing that out, I'll rewrite them using your format.
|
All Files have been rewritten in a much better format.
Thanks to Ylosh for showing me the proper way. If you downloaded the files before August 18, 2006 - 9:45am est, download them again. Link is in the 1st message of this thread. |
Not to nitpick, but I believe the Runes turnin's for Omens spells are in sequential order, specifically, and are not in fact random - since they are LORE/NO DROP and all, you cannot get the same one twice? Anyway, not sure if this would make the coding easier. If you already have spell_xx, do not give it again?
I don't remember far enough back to the SP/EP turnin's... but I think those were tradeable, so you could actually get the same one twice - which sucked! :) |
Yes, that's they way it was/is for those spells. I thought the idea was to keep it as close to live as possible.
|
I tried using these quests, but my Everquest client crashed when I turned in an Ethereal Parchment.
Any ideas as of why that happened...? It would be really great to get this to work....then I don't have to manually randomize the quest when players want to turn in parchments....*hehe* |
When I first made them, before I put them out there, if I hailed the NPC multiple times as fast as I could, it crashed my client as well. So, I shorten the text that of what they said and that fixed that. In my testing, I have probably turned in over 100 of them and doing that has never crashed my client. Did you get the originals or the 2nd release? If you downloaded them prior to Friday morning on the 18th, Download them again. They were completely rewritten and MUCH smaller in size.
|
Quote:
When I did my testing, I did it from a remote location and never had a crash. Today, I did it from my local lan and I am able to duplicate your problem. It crashes as soon as the emote comes back when they give the spell. So, I shortened that text as well and it appears to be ok. (I wish we could EDIT our Posts so I could put this on the 1st post) There must be a limit to the amount of text you can say at one time. When I had the problem with it doing it on hail, I even seperated the text with multiple quest::say 's but it still wiped out the client, so I just removed a lot of it and made them all generic. Anyway, get the files that were uploaded as of today, the 19th of August 06 and let me know if they work for you now. |
I've removed the files. Since the rewrite, I'm starting to get all kinds of strange errors when running them on a local lan. I'll keep working on it....
|
I wish someone could or would post working versions of these... they really would give the emu more of a "live" feel to it.
|
All times are GMT -4. The time now is 12:33 PM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.