Making mobs that will never run?
In live EQ there are some mobs that never run. How is this achieved in EQ emu? I have searched all over using the words "flee" "npc running" "stop flee" etc. and I have not found any info regarding this... I have undead mobs running that I do not want running....ever.
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Just a guess, but what if you changed their runspeed to 0?
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if run speed is changed to zero
When i change the runspeed to zero the mob will instantly port to you when you are out of melee range. When the mob ran into the flee threshold of hp it did not move but neither did it attack. It stood there facing me and I stopped attacking for a second to watch. Then I ended it's short life.
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What does Immune to Fleeing do ?
Could it mean that the mob does not flee? It's in npc_types. |
Quote:
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I recon he meant that a MOB stays at his post no matter what. So if you run away it wont follow you. Of course MOBs that dont chase at all should have summon ability, be invulnerable to ranged combat/spells or have insane high HPs so they dont turn into a no risk exp source.
If yes please have a look at this post. http://www.eqemulator.net/forums/showthread.php?t=21484 I am pondering the idea in my last post in this thread for a while but I havent enough time lately to try to implement it. If you meant MOBs running when they are low on health or feared: It is disabled right now cause of the lack of fear pathing data/algorithms. You might want to read this threads: http://www.eqemulator.net/forums/sho...t=fear+pathing http://www.eqemulator.net/forums/sho...t=fear+pathing http://www.eqemulator.net/forums/sho...t=fear+pathing and this Wiki entry from FNW: http://www.eqemulator.net/wiki/wikka...PathingProblem |
older peq
I am using an older PEQ database I guess because I do not seem to have that option... I just want to make the mobs in my dungeon NOT run away since they keep running away into the walls. So if I don't have that option in my DB how else can it be done? hehe
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Update your database and sql changelogs?
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