Nektulos and lavastorm zone problem
I did a search for nektulos zone problem and only found one thread, I couldnt find .eqg files to delete like it said too. Im using cavedudes database and one of the quests im making takes place in lavastorm. Is there anyway to fix the zoning problems? Thanks guys
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cavedude told me lavastorm for peq Db takes the new lavastorm eqg and the eq titanium we installed has the old so your like me we need the new lavastorm egqfile hope this helps
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Fix
This has been posted a few times, and has been addressed to some extent. the fix is of course to rename your nektulos.eqg file in your client directory to nektulos.eqg.bak
Having said that, I made a batch file to do this automatically if you want to distribute this to your users, feel free to do so, and if you are afraid of what it does, right-click and click edit, and you will see what commands it performs. This is what you will see in the file: @echo off (This makes it so the cmd prompt doesn't display everything it is doing up on the screen) cd.. cd.. cd.. cd.. cd.. cd.. cd.. cd.. (This changes directory to parent directory a bunch of times, the goal being to get you into C:\ ) cd progra~1 (Changes directory to C:\Program Files (DOS can only handle 8 characters)) cd Sony cd Everquest (changes directory to your everquest client folder) ren nektulos.eqg nektulos.eqg.bak (changes the filename from nektulos.eqg to nektulos.eqg.bak) Then it pauses, wanting you to hit any key to exit the program. So, here is the batch file, compressed using winrar. http://www.fridgecritter.com/Nek_fix.rar Hope this helps some people. Don't forget to run this batch file on the same hard drive you installed Everquest. |
This should also do the same thing with less "fluff":
Code:
ren "C:\Program Files\Sony\EverQuest\nektulos.eqg" nektulos.eqg.bak Code:
@echo off I'm sure there's a way to make it even more dynamic, but that's a little over my head at the moment. |
I've not really played with DOS batch files, but I was bored and did a bit of research:
Code:
for /r c:\ %%a in (*.eqg) do if %%~na.eqg == nektulos.eqg rename %%a %%~na.eqg.bak %%~na is equivalent to `basename` in Linux. I found this info from this link: http://www.student.oulu.fi/~vtatila/batch_tutorial.html |
Rofl
I just thought it would be easier just to let someone download the .bat file and use it, but you're right... Give a man a fish, and you feed him for one night, teach a man to fish, and you feed him for a lifetime.
I guess I should have posted the exact code of the batch file so people could learn from it, but anyhow, if all they want is a quick fix, or they don't want to learn batch scripting, and just want to be able to zone to Nektulos, then I guess they can use my download. Those are interesting ways to do the same thing two different ways btw. good stuff. That is a very good batch tutorial as well. Thanks for the link. |
I have renamed the nektulos.eqg file and I am able to see the zone but i noticed every time i try to cast a spell on a mob there i get spell interrupted you are unable to see your target,..
If i attack the mob with a knife is ok. So it seems there is some problem with Z coordinates how to fix this? thanks |
You need the correct .map file for the zone in your eqemu/maps directory. If it is trying to use the new .map file, it won't work properly.
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Quote:
The problem I had on angelox version was that after i renamed the eqg i had LoS problems I tried to run the server on the PEQ DB and the problem is not there. Strange is that when running AX i used the maps from AX website aswell.. Is just me but I cant see any difference from the two DB AX suppsoed to have more quest but in fact I see less when looking at the file lenght so for now I reverted to PEQ db. I am looking now at another problem which is some mobs bounch in their Z axis.. like some rats in neriak and some NPC seems to have bad pathing and end in water.. Is there something i miss? |
lavastorm nektolus and arena
bah bah grrrrrrrrrrrrrr
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just a quote
Quote:
lavastorm.eqg nektulos.eqg emitters |
Nektulos.emt
nektulos.s3d Nektulos_chr Nektulos_chr.s3d Nektulos_obj.s3d Nektulos_obj1.eqg Nektulos_soundbank.eff Nektulos_sounds.eff These are the only Nektulos files you need to have in your clients directory to get the zone to work correctly more or less. You still need to do some modifications in the PEQDB under Zone_points. you need to change the x y z coords from ecommons neriaka and lavastorm and set the client_version_mask to 4294967295 for those 3 zones. Make sure you take out the second entry for each zone so it doesn't try and zone you to a ghost zone instead of the old. Also you need to go to the doors db to fix the pok book. The entry for nektulos is called POKNRKPORT500 remove the second entry with the same name as this and change the first entrys x y z coords to right where the pok book is in the old nektulos and change the client_version_mask to 4294967295. Also the ingame map for nektulos is wrong you will hafto download the original map from http://www.mapfiend.net/map/nektulos/166 thats the correct map to use. Just delete the old map out of your clients maps folder and replace it with the one you download. If you do all this correctly then when you zone from any zone or use the pok book it will put you in the correct zone and your mob pathing will be fixed aswell. Make sure you click show all in heidisql so you see all the db entrys or it wont show the extra entrys for Zone_Points and Doors DB. |
Regarding the map replacement. I see that there are .map and .wtr files for each map in the Maps folder. When you download a map from mapfiend, you get a .txt file.
First question, do you download the combined map with the 3 layers? And second, do you then rename it .map and replace that leaving the .wtr file alone? Thanks for any help. |
Map files on the client aren't the same as map files on the server. The client files come from Mapfiend, but the server files are created from running azone2 or just downloading them from the svn.
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Thanks, I see the difference now and that makes sense. Appreciate the response.
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