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-   -   PoS zout (https://www.eqemulator.org/forums/showthread.php?t=21797)

Angelox 10-31-2006 05:08 AM

PoS zout
 
can some one post the Loc for the zone-out from postorms to PoT, I can't remember and can't find it.

Thanks

sdabbs65 10-31-2006 05:24 AM

zone ?
 
Quote:

Originally Posted by Angelox
can some one post the Loc for the zone-out from postorms to PoT, I can't remember and can't find it.

Thanks

Zone in is the caves and go to the deepest cave. The zone-out is a tree in the far corner.
the PEQ loc listing is as follows.

INSERT INTO zone_points VALUES (1080,'postorms',1,0,0,0,0,207,178,-1620,256,0,209);
INSERT INTO zone_points VALUES (1081,'postorms',2,0,0,0,0,6040,-1087,-485,198,0,210);
INSERT INTO zone_points VALUES (1082,'postorms',3,0,0,0,0,2088,1562,-451,348,0,210);
INSERT INTO zone_points VALUES (1083,'postorms',4,0,0,0,0,-682,1097,-929,412,0,203);

Angelox 10-31-2006 05:43 AM

Quote:

Originally Posted by sdabbs65
Zone in is the caves and go to the deepest cave. The zone-out is a tree in the far corner.
the PEQ loc listing is as follows.

INSERT INTO zone_points VALUES (1080,'postorms',1,0,0,0,0,207,178,-1620,256,0,209);
INSERT INTO zone_points VALUES (1081,'postorms',2,0,0,0,0,6040,-1087,-485,198,0,210);
INSERT INTO zone_points VALUES (1082,'postorms',3,0,0,0,0,2088,1562,-451,348,0,210);
INSERT INTO zone_points VALUES (1083,'postorms',4,0,0,0,0,-682,1097,-929,412,0,203);

Thanks, I'll check them out see if they work

GeorgeS 11-01-2006 02:39 PM

I just had to scratch my head, because of all the times I played there - I always played a caster, so gated away. never used the caves...


GeorgeS

Angelox 11-02-2006 12:08 AM

Quote:

Originally Posted by GeorgeS
I just had to scratch my head, because of all the times I played there - I always played a caster, so gated away. never used the caves...


GeorgeS

Same here, actually there's a big old tree in the back of a cave which wasn't there at first, and made things worse for me :)

John Adams 11-02-2006 06:55 AM

The tree IS the zone out. I've lived and died many a time in PoS. There's a reason for that acronym. :)

Angelox 11-02-2006 12:02 PM

Quote:

Originally Posted by John Adams
The tree IS the zone out. I've lived and died many a time in PoS. There's a reason for that acronym. :)

Well, I meant I got the tree, "planted" it, and got it working.

John Adams 11-02-2006 12:06 PM

Oh, it was missing completely? hah. Well done, green thumb. :)

Angelox 11-02-2006 12:57 PM

Quote:

Originally Posted by John Adams
Oh, it was missing completely? hah. Well done, green thumb. :)

I was going to wait tell we got most all the Cavedude zones dumped, merged, and semi-working, tell I made a new DB post. But In these past few days, I've had much help from cbodmer , he's overhauled the database and brought it up to PEQ-RC1 standards. My DB was started with the original PEQ DB.
It all looks great, and I think runs a lot better. So I decided to compress it and post it for everyone to enjoy (later on tonight).
The new zones will be playable; mobs will have aggro, some drops, zone in/out should work and also a few roamers. When we get done with the full merge, we'll get back to placing more drops and named-mob spawns.
Everybody, I know I keep asking this, but don't forget my Harbinger's Spire map file, incase someone knows a way to make it. If you look at the detail in all loots, spawns, grids there - you'll see i worked my arse off in that zone. I hate to see it go to waste. When I spawned that zone, I didn't even know what a map file was for!

LostZaphod 11-03-2006 11:37 AM

harbingers
 
Ok I got azone_eqg to run on windows. Using the debugger,
I have found that harbingers and others, have an issue related to polygons.
I am still looking at the buffer offsets, it may be in the wrong location within
the file or the structure used is the wrong length...

Here is a comparison of harbingers and wallofslaughter (I know the values should
be different, but they should be close not miles away)

This line is from ter.cpp and copies data from the buffer into the polygon struct,
the bottom line is harbingers, does not have correct data, where the buffer is pointed.
(about line 110, I have been cleaning up the code, so your mileage may vary)
ttri = (ter_triangle *) buffer;

in WOS
ttri
+ v1 = 0
+ v2 = 1
+ v3 = 2
+group = 6
+unk = 65536

in HAR
ttri
+ v1 = -1089951531
+ v2 = 1050283546
+ v3 = -1089728055
+group = 1050291257
+unk = -1089958747


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