Mines of Gloomingdeep posted
Mines of Gloomingdeep added to the ax_peq database. Now, when you start a new character, it will default to Gloomingdeep, and start there. You don't have any other option for now, but you can leave Gloomingdeep and take a PoK Stone to where you want to go - once you bind outside Gloomingdeep, you can't go back (unless of course, you cheat).
This is a pretty big change, I've always thought that Sony made Gloomingdeep so thay could bring their shrinking user-base together - In our case, even a server with a few hundred users is small, so it will benefit us greatly. I hope to hear feedback from you if you try it. Thanks to everyone that helped me out with this :). |
I found Gloomingdeep a great zone to try different classes out.
Anyway thankx to Angelox for the effort. GeorgeS |
Hi Angelox,
Is there a problem with the starting character co-ordinates and bind points? If I make a new character on my server they start under the world and can't move. Using #zone on my GM account works correctly, it puts me in a sensible starting spot amongst all the helper mobs. Make a test character on "The Village" and you'll see what I mean. In the database, in table "start_zones" all combinations of race/class are set to zone_id 189 which is right, and the co-ordinates are: bind_x = 18 bind_y = -147 bind_z = 20 I am thinking that either these are incorrect, or that your update SQL has somehow transposed co-ordinates or not updated a table elsewhere I have missed, or perhaps that I am working with the incorrect tutorialb client files -- I do have both an eqg and an s3d, I haven't tried reverting back to the s3d file. Having said that all the mobs look like they're in the right place. I'll try to track this down a bit more when I finish work today but thought I'd ask in case it's anything obvious. Thanks Paul. |
Hello
The start_zones table is confusing to me, seems like some columns lead nowhere. anyways, run these lines against your database and it should work; Code:
UPDATE start_zones set start_zone=189; I also took the posted database down, and will be updating together with other fixes in a while. If anyone knows more about the start_zones table please post. |
That fixed it... many thanks, you're a star!
Paul. |
Quote:
Each line is made up of information based upon the choices made in character select. x, y, z, and zone_id: location of starting point bind_id, bind_x, bind_y, bind_z: location of bind point (can be different than starting point due to this) player_choice: city the person chose to be at. 0. Erudin 1. Qeynos 2. Halas 3. Rivervale 4. Freeport 5. Neriak 6. Grobb 7. Oggok 8. Kaladim 9. Kelethin 10. Felwithe 11. Akanon 12. Cabilis 13. Shar Vahl 14. (?) Frog choice -- so it's kinda wierd why it doesnt use Troll's origional. player_class: well, you know.. 1. Warrior 2. Cleric 3. Paladin 4. Ranger 5. Shadow Knight 6. Druid 7. Monk 8. Bard 9. Rogue 10. Shaman 11. Necromancer 12. Wizard 13. Magician 14. Enchanter 15. Beastlord 16. Berserker player_diety: ditto 201: ?? Bertox 202: Brell 203: Cazic 204: Erollisi 205: Bristle 206: Inno 207: Karana 208: Mith Marr 209: Prexus 210: Quell 211: Rallos 212: ?? Rodcet 213: Solusek 214: Tribunal 215: Tunare 216: ?? Veeshan 396: Agnostic player_race: train of events :) 1. Human 2. Barb 3. Erudite 4. Wood Elf 5. High Elf 6. Dark Elf 7. Half Elf 8. Dwarf 9. Troll 10. Ogre 11. Halfling 12. Gnome 128: Iksar 130: Vah Shir 330: Froglok start_zone: used for when a city has multiple parts (ie: north/ south qeynos) -- No real purpose with this with the way its setup now. This one seems redundant. select_rank: well..Just don't ask me what select_rank is for. :( |
ok, for starters, why is there a bind_x, bind_y, bind_z, and an x, y, z ? seems like one set ( the first one) is too many, and does not affect anything.
Also, what's the difference between zone_id, bind_id, and start_zone (aside from creating confusion)? Maybe select_rank is why the bind_x, bind_y, bind_z don't work - could try setting the select_rank to 0 and see what happens. |
people may want the bind locations different than starting locations..
i myself do thats for sure. |
sorry about editing my post: now the answer comes before the question. Not very good on the eyes or mental stability. :(
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I get it now, I never really paid much attention to this table until I started with the Gloomingdeep thing - and since Gloomingdeep only needs one set of bind-points, the rest seemed unneeded, at least for now anyways.
Thanks |
please make sure all this information gets onto the wiki in some form.
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