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-   -   #reloadpl bug? (https://www.eqemulator.org/forums/showthread.php?t=22144)

Angelox 12-21-2006 11:32 AM

#reloadpl bug?
 
Can anyone duplicate this one?
hit #reloadpl (in game) many times and freeze the server, usually I freeze mine on the third or forth #reloadpl

JrFaust 12-21-2006 12:42 PM

I just tried I did it 20 times no lockup I get the message "Clearing quest memory cache" but no lockup.

By the way what does that do?

Later,
Rob

Angelox 12-21-2006 12:56 PM

Then it must be related to my set up, thanks.
Its for testing the quests - you can make changes "on the fly" then in game test them with out re-logging ot re-starting.
For some reason, my server freezes, and I have to push the hard restart button. I know it's not hardware, because it never happens with anything else.

JrFaust 12-21-2006 12:59 PM

Man I wish I knew that a while ago I now can stop rebooting my server every time I make a quest change or want to test something. hehe

Thanks
Rob

Angelox 12-21-2006 01:19 PM

Quote:

Originally Posted by JrFaust
Man I wish I knew that a while ago I now can stop rebooting my server every time I make a quest change or want to test something. hehe

Thanks
Rob

Don't feel alone, I did that too! But i have done so many pls now, they usually run on the first try.

John Adams 12-21-2006 04:18 PM

Quote:

Originally Posted by Angelox
Don't feel alone, I did that too! But i have done so many pls now, they usually run on the first try.

U r uber! ;)

I'll second that #reloadpl is fine over here, too.

site3op 12-22-2006 01:02 AM

Mine works just fine too, but I haven't sourced in your latest release yet, nor have I switched to the emu release from the 20th yet. I'll try to get to those this evening.

sfisque 12-22-2006 05:40 AM

i can replicate this.

it seems if any of the quests in the zone have a bug in them and dont reload properly, they "can" create an instability that causes a disconnect.

i found when i was editing quests, if the quest had a typo, bug, or bad syntax, when i did #reloadpl, the zone would become unresponsive to me, and after a minute or two, i would disconnect.

as a precaution now, i generally do a "perl quest_script_name" in a terminal window, to check the syntax. if perl exits quietly, i know i didnt flub somethign up and i then do a #reloadpl and its all good.

== sfisque

Angelox 12-22-2006 05:58 AM

Quote:

Originally Posted by sfisque
i can replicate this.

it seems if any of the quests in the zone have a bug in them and dont reload properly, they "can" create an instability that causes a disconnect.

i found when i was editing quests, if the quest had a typo, bug, or bad syntax, when i did #reloadpl, the zone would become unresponsive to me, and after a minute or two, i would disconnect.

as a precaution now, i generally do a "perl quest_script_name" in a terminal window, to check the syntax. if perl exits quietly, i know i didnt flub somethign up and i then do a #reloadpl and its all good.

== sfisque

Good observation - this is the problem as I just ran #reloadpl about 15 times and nothing happened - did one with a bad pl and crashed everything


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