#reloadpl bug?
Can anyone duplicate this one?
hit #reloadpl (in game) many times and freeze the server, usually I freeze mine on the third or forth #reloadpl |
I just tried I did it 20 times no lockup I get the message "Clearing quest memory cache" but no lockup.
By the way what does that do? Later, Rob |
Then it must be related to my set up, thanks.
Its for testing the quests - you can make changes "on the fly" then in game test them with out re-logging ot re-starting. For some reason, my server freezes, and I have to push the hard restart button. I know it's not hardware, because it never happens with anything else. |
Man I wish I knew that a while ago I now can stop rebooting my server every time I make a quest change or want to test something. hehe
Thanks Rob |
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I'll second that #reloadpl is fine over here, too. |
Mine works just fine too, but I haven't sourced in your latest release yet, nor have I switched to the emu release from the 20th yet. I'll try to get to those this evening.
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i can replicate this.
it seems if any of the quests in the zone have a bug in them and dont reload properly, they "can" create an instability that causes a disconnect. i found when i was editing quests, if the quest had a typo, bug, or bad syntax, when i did #reloadpl, the zone would become unresponsive to me, and after a minute or two, i would disconnect. as a precaution now, i generally do a "perl quest_script_name" in a terminal window, to check the syntax. if perl exits quietly, i know i didnt flub somethign up and i then do a #reloadpl and its all good. == sfisque |
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