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-   -   To Angelox - Can't Move (https://www.eqemulator.org/forums/showthread.php?t=22225)

Kayot 12-31-2006 01:00 PM

To Angelox - Can't Move
 
I just recently changed from peq to ax_peq, I went in with a new account and a new character (Because this error existed when I used my old accounts, so I assumed it was because of the old accounts) and after I accept the rules I can look around but I can't move. I tried #zone but I still can't move no matter where I zone. Any idea's?

Angelox 12-31-2006 01:25 PM

What version of the Everquest Emulator are you using?

Kayot 12-31-2006 01:42 PM

I'm using EQEmu-0.7.0-941

Edit -
I'm Also using MySQL 5.0.27

Angelox 12-31-2006 01:51 PM

Well, I'm falling asleep here so I won't see replies tell the morning - here's why I asked; I have a problem similar to what you descibed with EQEmu-0.7.0-941, where my character would freeze up on login. I think it's related to the zone points, as I can't target npcs, and some zones send me to the "underworld". Anything before this version works fine. if you revert to version EQEmu-0.7.0-940, it probably will go away. But if you are useing my database, I suggest you use version EQEmu-0.7.0-933, since global quests are bugged after that. This is what works best for the ax_peq database.
I do have a EQEmu-0.7.0-940, fixed to work with Global Quests, but it's not official, and I don't have any idea on how to to that.

Kayot 12-31-2006 01:56 PM

Dang, I guess I'll try to port the spawn tables into PEQ. I really wanted to go into the planes :( .

I hope it will work later on.

Angelox 12-31-2006 02:10 PM

Tell me if the problem was with EQEmu-0.7.0-941 - (Im curious now)

Angelox 12-31-2006 02:15 PM

Quote:

Originally Posted by Kayot
Dang, I guess I'll try to port the spawn tables into PEQ. I really wanted to go into the planes :( .

I hope it will work later on.

Why do you want to do this?

Kayot 12-31-2006 02:26 PM

I entered the plane of knowledge... Everything poped! Besides the normally fatal fall (#Zone point) which didn't kill my monk. So far all seems good.

Edit: I'm going to try and enter the PoP...

Kayot 12-31-2006 02:32 PM

Quote:

Originally Posted by Angelox
Why do you want to do this?

I want to do a raid with my friends (We use minilogin and a bunch of laptops) and the PoP are good raiding places. I don't want to lose the fixes from the last few versions so I'm porting

Heres what I ported:
Code:

C:\>mysqldump ax_peq npc_types npc_faction npc_faction_entries npc_spells npc_spells_entries merchantsets merchantlist loottable loottable_entries lootdrop lootdrop_entries forage fishing doors spawn_conditions spawn_events spawn2 spawnentry spawngroup start_zones starting_items > ax_peq.sql

C:\SQL Files\Transfer\From ax_peq to peq>mysqldump ax_peq items > ax_peqi.sql


Angelox 12-31-2006 02:48 PM

Quote:

Originally Posted by Kayot
I entered the plane of knowledge... Everything poped! Besides the normally fatal fall (#Zone point) which didn't kill my monk. So far all seems good.

Edit: I'm going to try and enter the PoP...

I wonder what database you are using, that fatal fall doesn't happen , but on the old EQ database.

Kayot 12-31-2006 02:51 PM

I was using peq (The newest one), now I have a twisted hybrid between ax_peq and peq. It works ok. But I'll probably have to twink some quests.

Aerewen 01-03-2007 05:29 AM

just out of curiousity...

after installing the ax_pew database on your mysql server... did you remember to edit the xml and ini files in your peq directory to make them use the new database?

Kayot 01-03-2007 12:01 PM

Of course ^-^


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