Bug Report; character freeze on login
Character will freeze up on log in. I think it's related to the zone points, as I can't target npcs, and some zones send me to the "underworld". if I revert to version EQEmu-0.7.0-940, this problem will go away. Versions 941, 942 have the problem. I just tried Gunthak, Nadox zones. I also noticed when I zoned into Nadox, I would get a message I was under the world and would get re-sent to 0 0 0.
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Ang, when you zone in and cannot move, can you #goto x y z to known good coordinates in the zone, and then move ok? And, is it specific zones, or *any* zone? (you can change what zone your toon logs in by changing the 2 zone fields in the character_ profile)
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I can log into a locked position, then do a #goto whatever coords in the zone - I then can move again, but only in a straight line, or uphill - if the landscape goes down, then I float straight off (like levitation on ice), slide a while then stop, resume the locked character position until I do a #goto again.
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Does this happen with all characters? Does zone throw out any errors when loading or startup? Trying to see what could be causing this, I still have the diff for 941 and when my ftp server comes up I'll post it so maybe people can see something that I don't.
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Here's the diff for 940->941
http://hmproject.org/files/dot2.patch Only thing I can think of is the zone config isn't being loaded correctly on a specific server configuration based on the new can combat code. Or maybe the weather stuff, though I don't see how =/ |
Angelox,
What client is this happening with? The 6.2 client or Titanium client? Does it happen on our PEQ server as well? |
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As for "cancombat", that shouldn't effect anything unless we're pushing data back without defining fields, right? I mean, we can read data (Select * from zones) without caring about the new field. |
John, the server's query regarding the source code i wrote to allow or not allow combat in specified zones looks like the following:
Code:
if (RunQuery(query, MakeAnyLenString(&query, "SELECT ztype," What does this have to do with Angelox's reported problem of getting stuck in geography or walking off land in the game? Nothing. Neither does the source code I wrote for not allowing it to rain in a zone that has not rain (a dungeon, etc). The weather code simply changes the weather and has no factor in moving a player. Neither does the code that decides if you can attack something in a zone. I'm more interested in hearing more details such as which client was used or can this be re-produced on another server, like PEQ. I think that would be more germain. |
Right. That's what I meant... that change, or additional field, should not be causing any problems.
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None what so ever.. 100% unrelated. It would be like suggesting the implementation of player sacrifice spells was causing Angelox to get trapped in zone geography.
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Well, this is embarassing but serves me right for not reading the log
Code:
Required SQL: |
While the cfg failing to load correctly will certainly cause many problems. It would be pretty obvious as the zone would spit out giant error messages. I'm really baffled as to what could be causing this.
edit: pssh nice to see it all worked out. |
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