Fix For Coin Update And Weather Optimization
I have fixed the problem that prevented the client from getting an update that it has received money without the need to zone first. This should allow player-to-player coin trades to be updated as well as quest::givecash().
I also optimized my original fix for zone weather. I wanted to post my diff for this source code here, but forum software says my source code is too long and I didnt want to break a unified diff into multiple posts for KLS or FNW's sake. Please visit my modest website for more information about this fix and also to download my unified diff for it: http://www.queluum.net/WildcardX |
bad page request
clicking the link for the diff results in a 404 page:
The page cannot be found == sfisque |
Yeah i took the link offline for a moment.. I found a small issue with the code i made at the last second.. I'll have a new link up soon.
|
Ok i have the final link up now for this fix. It also includes improved DEBUG logging for the zone weather system and I fixed the zone bootup message so it is always sent everytime a zone boots up.
Enjoy! |
Excellent, as always. I swear, you must have been a druid in a past life... you love toying with the weather. ;)
|
All times are GMT -4. The time now is 12:23 AM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.