flags
as for the build in 985 the #flagedit lockzone [zonename] [key].
does work but when a player NOT having the key when you set that zone with a key causes the player to freeze and the zone that he was in too crash. but if the player has the key he is able to zone into the zone. I looks like the reason crash is it does not reload the player in the zone the player was coming from. I think in the code needs to change where if the player does not have the flag it causes them to reload that zone. If anybody knows C++ that can help with the fix I know a little but i think i have kinda narrowed it down. if you can verify this and help with the post that would be great. |
Waking a dead thread.
Has anybody come across the solution to this problem. I have also come across it and don't know what the issue is. Does the same thing as stated above. If the player is NOT keyed or flagged the client will crash as well as the zone he was coming in from. That even includes GM's. Any help would be great. |
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