EQEmulator Forums

EQEmulator Forums (https://www.eqemulator.org/forums/index.php)
-   Development::Feature Requests (https://www.eqemulator.org/forums/forumdisplay.php?f=612)
-   -   Future of rule sets/variables (https://www.eqemulator.org/forums/showthread.php?t=23051)

BWStripes 06-29-2007 10:37 PM

Future of rule sets/variables
 
This is probably on track for their future purpose anyway, but there seems to be a lot of crossover with rule sets and the current variables - would it be possible to combine a lot of their use?

There are a lot in rules that are global, and some that are applicable per zone, for example, GM:MinStatusToZoneAnywhere, Guild:MaxMembers seem global rules; whereas Character:Leavecorpses, and all experience types (some currently in variables) are variable rules, and can be set by zone.

If it sounds a lot like hot-zoning...well, that is one use, but I was thinking more of quest instances.

You'd then need the zone entry to reference a rule set... I don't see that code (yet) but from the source, it looks like it is coming.

Sorry if anyone feels like I've been reading your notebook ;)

gernblan 09-03-2007 09:59 AM

What would be interesting is IF rules could be moved to the database, with some given the ability to be set by zone (if it makes sense).

John Adams 09-03-2007 02:07 PM

Rules are in the database, silly man. :)

I know there's tons of stuff still hard coded... so I think I know what you really mean.

gernblan 09-11-2007 09:50 AM

Yes, I meant outlaw hardcoding :)

Sorry I wasn't more clear.


All times are GMT -4. The time now is 03:17 AM.

Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.