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-   -   Merchant Editor Error (https://www.eqemulator.org/forums/showthread.php?t=23077)

Jablambo 07-04-2007 02:48 AM

Merchant Editor Error
 
So I just got my server to work and I am working on the custom merchants in the noobie zone. I made 1 merchant "Warrior_Merchant" and used the program to add on the elemental ornate PoP armor and it worked no problem, I used merchandid 1 for him. Once I tested it out it worked fine! Then I went back into the game and spawned a merchant for each class in the game, saved them, and went back to the editor. It opened just fine, but I realized that all my new merchants still had the merchantid of 0, I forgot to set it. So i closed out of the editor and went back in game, and went from 2-16 , going down the line of merchants just increasing the ID by 1. updated them all, and then when I went to open up the editor, i get an error once its done " Repairing Merchants." I'm using the latest version of Merchant editor by the way. But the error says, "Run time error '3704' - operation is not allowed when the object is closed." I click ok and it closes down. I went back into the game and changed their merchantid back to 0, and it is still giving me the error. Any thoughts on how to fix this?

Jablambo 07-04-2007 03:04 AM

just a little update on some things that i tried, I tried deleting and reinstalling the Merchant Editor, as well as deleting all the merchants. Still getting the same error

GeorgeS 07-04-2007 11:17 AM

Looks like an unanticipated error..I'll go and look through the code tonight and see what may have happened.

GeorgeS

Jablambo 07-04-2007 02:55 PM

ok so I went through and respawned all the merchants I had and changed their merchant ID to 0, and their class to 1, and I didn't receive the error anymore. The only merchant I had was the warrior with the merchandID of 1. But as soon as I make any other merchant i get the error. Am I doing something wrong with the merchant ID?

GeorgeS 07-04-2007 08:57 PM

Ok, I've found the error and am working on it. It's caused by the way I implemented repairs of NPC's with class=41 and used merchant id of 1 as a prototype to fix others. I'm trying to rewrite the entire function. I'll let you know when the update is online.

Thanks for the bug report.

GeorgeS

Jablambo 07-05-2007 01:54 AM

Thanks GeorgeS :) Like I said, the merchant ID of 1 worked, but none of the rest did. Hope that helps, btw all your programs work great and are fantastic!

GeorgeS 07-05-2007 10:34 AM

I rebuilt the code and the latest update will go online tonight around 7pm PST. Check to see if it works for you then.

GeorgeS

Jablambo 07-09-2007 03:19 AM

with the new version i get an error right when i open it and it says " Stop Statement encountered" and the only option is to click okay and then it closes. Happens first thing after I click "Let's Start." It doesnt even start the repair check. Just thought i'd let you know


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