Expendable potions have no charges
...no matter what the db says.
This was working in build 992.. but sometime after that it broke. Now any potions (such as healing potions, whatever) have no charges no matter what they are set for in the db. I also confirmed this with Mort at KMRA. They also have this problem so it's not just me. I hope there is an easy fix. Thank you. |
Apparently stackable potions were never really working 'right', when stacking was fixed to work correctly they broke completely.
Hopefully I have it fixed tonight. |
Thank you, KLS. This is especially important to us because we offer potions off of our noob vendors.
So, in advance, thank you! |
Fixed in 1029! Wonderful, thanks!!
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KLS, is this stacking fix supposed to allow arrows to be stacked to 100? When I summon a batch, and break off 1, I cannot re-add it to the remaining stack of 99. It still seems to do the 20-max stack. Just compiled a new 1029 on Windows.
If this fix is just about potions, nm. :) Edit: I just summoned 10 Dose Blood of the Wolf, cast one on myself, got the buff, but the charges never went down one. When I tried to zone to see if zoning would change the charges, my zone crashed. :) The latter could very well be me... Edit v2: When I got back in game, the potion had lost 1 charge as expected. :) So it's partially good news! |
Odd, I tested with arrows all night. I broke literally 50 stacks of arrows and remade them.
Didn't try multi-charge potions cause there was no problem with them before. |
Summoned: Arrows of Marr (ID 8335) are the ones I used.
The 10 dose not updating is more an issue with items with charges in general that's been around a bit.. they just don't update clientside. I reverted potion changes for 6.2 because apparently it doesn't display stackable items if they have click effects like titanium does. |
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