Helmets
Helmets aren't showing on my server, they show at char select but not in-game. Also, mobs that use helmtexture to define their texture will only show their base models. Such as kunark goblins 137.
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Anyone else have this issue?
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What client do you use? I was having problems like this with Titanium client, but none with the older clients.
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How old is your server's code? This was a problem in the past with titanium but it should be resolved with the latest code.
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My source is new, hadn't noticed the fixes - I need to revert to Titanium then.
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Helmets miraculously showed up on mobs and players for us around build 1034 (there abouts). I jumped from 992 to 1034, so I don't know exactly when.
I'm still more troubled about missing hair on certain races and giant heads all being cyclopes, than helms that most people turn off anyway. Which, btw... "Show My Helm" doesn't work now either. =) Now you cannot get rid of your helm. |
I'm on 1019, using titanium. I'll try updating, thanks.
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Revision 1035 fixed helm and npc head textures on titanium.
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Thanks guys that fixed it. And thanks for all the awesome work you've been doing KLS!
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Quote:
== sfisque |
The Sourceforge CVs has the "Diff to previous" feature. that could help you locate the necessary changes.
Or you could diff the 1034 and 1035 source release. Or you might try to diff your custom code against the code release you started from(and thus creating a patch) and see if it applies to an more recent release. |
Quote:
#3 would be a nightmare because i'm running 992 with some fixes between 992 and 1020-ish manually patched in, and some custom code for my server. i did a recursive diff one time (against 1032 iirc) and the resulting patch file was hairy to look at. == sfisque |
Code:
Index: common/patches/Titanium.cpp |
woot, u rule man, thanks kindly!!!
== sfisque |
Noticed today that helms disappear when you zone. You can just take them off and put them back on and they show up, but just FYI. Thanks.
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