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-   -   Helmets (https://www.eqemulator.org/forums/showthread.php?t=23472)

moydock 08-12-2007 11:15 AM

Helmets
 
Helmets aren't showing on my server, they show at char select but not in-game. Also, mobs that use helmtexture to define their texture will only show their base models. Such as kunark goblins 137.

moydock 09-07-2007 12:08 PM

Anyone else have this issue?

Angelox 09-07-2007 01:15 PM

What client do you use? I was having problems like this with Titanium client, but none with the older clients.

KLS 09-07-2007 01:52 PM

How old is your server's code? This was a problem in the past with titanium but it should be resolved with the latest code.

Angelox 09-07-2007 02:11 PM

My source is new, hadn't noticed the fixes - I need to revert to Titanium then.

John Adams 09-08-2007 06:49 AM

Helmets miraculously showed up on mobs and players for us around build 1034 (there abouts). I jumped from 992 to 1034, so I don't know exactly when.

I'm still more troubled about missing hair on certain races and giant heads all being cyclopes, than helms that most people turn off anyway.

Which, btw... "Show My Helm" doesn't work now either. =) Now you cannot get rid of your helm.

moydock 09-08-2007 02:10 PM

I'm on 1019, using titanium. I'll try updating, thanks.

KLS 09-08-2007 04:08 PM

Revision 1035 fixed helm and npc head textures on titanium.

moydock 09-09-2007 02:03 PM

Thanks guys that fixed it. And thanks for all the awesome work you've been doing KLS!

sfisque 09-10-2007 09:25 AM

Quote:

Originally Posted by KLS (Post 138226)
Revision 1035 fixed helm and npc head textures on titanium.

any chance of listing which files diff'ed to fix the helms, for those of us using older builds with custom code (e.g. to manually patch rather than wholesale upgrade).

== sfisque

oldlurker 09-10-2007 09:43 AM

The Sourceforge CVs has the "Diff to previous" feature. that could help you locate the necessary changes.

Or you could diff the 1034 and 1035 source release.

Or you might try to diff your custom code against the code release you started from(and thus creating a patch) and see if it applies to an more recent release.

sfisque 09-10-2007 10:04 AM

Quote:

Originally Posted by oldlurker (Post 138341)
The Sourceforge CVs has the "Diff to previous" feature. that could help you locate the necessary changes.

Or you could diff the 1034 and 1035 source release.

Or you might try to diff your custom code against the code release you started from(and thus creating a patch) and see if it applies to an more recent release.

i was considering #2, but it would then require some work to isolate just the helm fix, as well as anything that had been mod'ed between 992 and current that i didnt want to incorporate.

#3 would be a nightmare because i'm running 992 with some fixes between 992 and 1020-ish manually patched in, and some custom code for my server.

i did a recursive diff one time (against 1032 iirc) and the resulting patch file was hairy to look at.

== sfisque

KLS 09-10-2007 10:23 AM

Code:

Index: common/patches/Titanium.cpp
===================================================================
--- common/patches/Titanium.cpp        (revision 1034)
+++ common/patches/Titanium.cpp        (working copy)
@@ -464,7 +464,7 @@
 //                eq->padding0070 = emu->padding0070;
                eq->eyecolor1 = emu->eyecolor1;
 //                eq->unknown0115[24] = emu->unknown0115[24];
-                eq->showhelm = emu->showhelm;
+                eq->showhelm = true;
 //                eq->unknown0140[4] = emu->unknown0140[4];
                eq->is_npc = emu->is_npc;
                eq->hairstyle = emu->hairstyle;
@@ -484,6 +484,7 @@
                for(k = 0; k < 8; k++) {
                        eq->set_to_0xFF[k] = 0xFF;
                }
+
                eq->runspeed = emu->runspeed;
                eq->afk = emu->afk;
                eq->guildID = emu->guildID;

Index: common/patches/Titanium_structs.h
===================================================================
--- common/patches/Titanium_structs.h        (revision 1034)
+++ common/patches/Titanium_structs.h        (working copy)
@@ -240,8 +240,8 @@
 /*0238*/ uint32 guildID;        // Current guild
 /*0242*/ char    title[32];      // Title
 /*0274*/ uint8 unknown0274;
-/*0275*/ uint8  set_to_0xFF[8]; // ***Placeholder (all ff)
-/*0283*/ uint8  helm;          // Helm texture
+/*0275*/ uint8  helm;          // Helm texture
+/*0276*/ uint8  set_to_0xFF[8]; // ***Placeholder (all ff)
 /*0284*/ uint32 race;          // Spawn race
 /*0288*/ uint32 unknown0288;
 /*0292*/ char    lastName[32];  // Player's Lastname


sfisque 09-10-2007 10:44 AM

woot, u rule man, thanks kindly!!!

== sfisque

moydock 09-10-2007 11:05 AM

Noticed today that helms disappear when you zone. You can just take them off and put them back on and they show up, but just FYI. Thanks.


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