Azone and Azone_eqg
Anyone got copies of these in binary (or source that will actually compile)? Linux is fine.
Would really appreciate it. I need to make some .map files. Thanks in advance! |
..from my archives
http://66.159.225.58/eqemu/azone_eqg.zip If you manage to compile this for windows, pls. send me the .exe Thanks GeorgeS |
Thank you!
And unfortunately (in terms of this reply) I only use Linux. I'd rather fight my problem, not the operating system /wink |
Quote:
Our server op actually tried running a full source of emu on windows server 2006 and linux fc 6, here is the unofficial results: Average load of the Linux box (with me 10 boxing): 0.14 (this is 2x amd athelon processor, both boxes are identical). Windouz server averaged about 42% cpu utilization. That settled it for him. |
Quote:
-froglok |
Quote:
Hopefully someone will come up with it so that we can start with the mapmaking :) |
What compile errors are you getting?
- froglok |
I know I have that somewhere, this may be what you want;
http://www.nahunta.org/~angelox/files/azone_eqg.tar.bz2 At one time I really wanted this badly because I had some "eqg" zones not only spawned, but near complete (lot of detail work), with no map files. This Azone I got, does not make all eqg map files, but it's the best one ever posted to the public. Maybe you can fix it up to work right |
Angelox
That is the same source code posted above I believe I have gotten it to compile, but its giving me some errors still Did you ever get it to build and use it on any zones? Right now I'm trying to debug the segmentation fault it is giving me when i run it Any help would be appreciated Criimson |
I think what's going on is, like everything else (me included), it gets old and outdated. When it did compile, I was using an older distro of my Mandriva, which used an older version of gcc (I think it was a 3x version). I since lost that server, and started up a newer Mandriva, that uses 4x version of gcc.
I had the same problem compiling the source, would not compile on Mandriva 2007, but would on older distros. It does now, but I forgot how the hell I did that too. There was a trick i could do with gcc; I would install older versions of gcc, and just keep the executables or links in the same place. I could rename whatever one I needed with the working version. |
I've gotten it to compile with gcc 4.x, however, I also had the extra file it was missing, gl.h (OpenGL file, comes in mesa-common-dev on Debian apt-get)
The only problem is, it doesn't work for dumping the .ter file from an eqg, and i'm kind of stuck now, because it doesn't work on s3d files either. Any insight on what i'm doing wrong? |
Well I have one more class and then I start my programming courses. Hopefully they will be of some assistance.
Seems like if it was done for the s3d it is possible to do it for the eqgs, but right now I'm just doing a hit and miss kind of thing. Although, the process has been very informative and I am having fun :) Criimson |
Running Fedora Core 4, with gcc 3.x, I get azone to compile with a boat load of warnings, but it does make the executable. However, running it on (say) draniksewersc.eqg abruptly terminates in "Segmentation Error", and that's it. No other infos.
I am excited to see so many interested in solving this! |
Azone kinda working
I recently installed MinGW with Msysto run it. MinGW in the Gcc port for windows, msys is a posix terminal for windows. I don't use linux so it didn't work to good at first. The Makefile.gcc has an error in it for my runtime and had trouble finding the ntohl() function, ended up building my own. I made a map file of befallen, it differs from the original by only 12bytes. Gonna build a full set and try them out. Don't have eqemu running on my laptop yet ad its now my primary computer. Once I get it stable I'll post the binaries and repost the source.
Best of luck. |
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