Non-expendable items disappearing after last charge is used.
I am using EQEmu version 0.7.0 build 1042 and when I have an item, such as Ring of the Dead or Moss Mask, and I use all of it's charges it disappears as though it were an expendable item. I tried all sorts of items but all the same result. The only ones that do not disappear when you right click em are ones that have infinite charges.
I tried comparing different items in the database to see if there was a field I need to change but the only differences with what I compared were 2 unknown fields which did nothing when I changed em. Has anyone else run into this problem? I've searched high and low but I haven't seen anything about this. |
Which client version are you using 0.6.2 or titanium? They handle expendables differently I've been trying to make it act consistently between the two but it's been not so easy.
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I am using the titanium client.
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We're still having this problem too.
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yeah the item with limited number of charges POOFS when charges reaches zero. This is fine for potions, but nto fine for other items =)
BTW there is a related bug: if NPC has a return wrong item quest code - he does not actualy retun the EXACT item you gave him but a brand new copy. As result if you have a potion with 10 charges, use 9 of them, then give it to NPC, and NPC bounces it back- you will recieve a full 10 charges potion =) |
Didn't want to start a new thread for this, but I've been seeing a lot of complaints lately from people who are unaware that it's currently a known issue. Just a good healthy bump, though I know it's down on the priority list.
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Quote:
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Well, can always use on all NPCs using return_items pugin another if (plugin::check_handin(\%itemcount,ItemID => 1)) -> eat item for each item with limited charge..but I truly hope there's an easier way to doi t! :)
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personaly I don't know if this was fixed, but since they fixed the bug involving stackeable potions - I simply swithed from using items with multyple charges to using stackeable 1 charge potions. Before it was imposible cuase there was a bug which caused any stacked potions to collapse into single item after zoning.
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