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-   -   Non-expendable items disappearing after last charge is used. (https://www.eqemulator.org/forums/showthread.php?t=23743)

Keerarae 10-10-2007 10:11 AM

Non-expendable items disappearing after last charge is used.
 
I am using EQEmu version 0.7.0 build 1042 and when I have an item, such as Ring of the Dead or Moss Mask, and I use all of it's charges it disappears as though it were an expendable item. I tried all sorts of items but all the same result. The only ones that do not disappear when you right click em are ones that have infinite charges.

I tried comparing different items in the database to see if there was a field I need to change but the only differences with what I compared were 2 unknown fields which did nothing when I changed em.

Has anyone else run into this problem? I've searched high and low but I haven't seen anything about this.

KLS 10-11-2007 07:27 AM

Which client version are you using 0.6.2 or titanium? They handle expendables differently I've been trying to make it act consistently between the two but it's been not so easy.

Keerarae 10-13-2007 06:52 AM

I am using the titanium client.

TheLieka 12-17-2007 05:38 AM

We're still having this problem too.

ChaosSlayer 01-18-2008 02:00 PM

yeah the item with limited number of charges POOFS when charges reaches zero. This is fine for potions, but nto fine for other items =)

BTW there is a related bug:

if NPC has a return wrong item quest code - he does not actualy retun the EXACT item you gave him but a brand new copy. As result if you have a potion with 10 charges, use 9 of them, then give it to NPC, and NPC bounces it back- you will recieve a full 10 charges potion =)

So_1337 08-25-2008 03:18 PM

Didn't want to start a new thread for this, but I've been seeing a lot of complaints lately from people who are unaware that it's currently a known issue. Just a good healthy bump, though I know it's down on the priority list.

Lillu 06-12-2009 09:13 AM

Quote:

Originally Posted by ChaosSlayer (Post 142042)
BTW there is a related bug:

if NPC has a return wrong item quest code - he does not actualy retun the EXACT item you gave him but a brand new copy. As result if you have a potion with 10 charges, use 9 of them, then give it to NPC, and NPC bounces it back- you will recieve a full 10 charges potion =)

Bump. Is there a fix for the return_items plugin, or any other way to avoid this issue?

Lillu 06-12-2009 10:33 AM

Well, can always use on all NPCs using return_items pugin another if (plugin::check_handin(\%itemcount,ItemID => 1)) -> eat item for each item with limited charge..but I truly hope there's an easier way to doi t! :)

ChaosSlayerZ 06-12-2009 11:37 AM

personaly I don't know if this was fixed, but since they fixed the bug involving stackeable potions - I simply swithed from using items with multyple charges to using stackeable 1 charge potions. Before it was imposible cuase there was a bug which caused any stacked potions to collapse into single item after zoning.


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