EQEmulator Forums

EQEmulator Forums (https://www.eqemulator.org/forums/index.php)
-   Development::Development (https://www.eqemulator.org/forums/forumdisplay.php?f=590)
-   -   question to developers: Bane damage? (https://www.eqemulator.org/forums/showthread.php?t=24097)

ChaosSlayer 01-12-2008 11:28 AM

question to developers: Bane damage?
 
question to developers: how did you guys code in Bane and Elemental dmg?

Specificly:
bane vs body type
bane vs race
+element

The reason I am asking is that I seen of portion fo code and it seems to me that Elemental dmg is added AFTER the base dmg is calculated, which is well... bad =)

But I like to ask the developers to be sure, cuase otherwise all +3 fire dmg, or +3 bane weapons and augment don't worth a shit =)

KLS 01-12-2008 05:47 PM

They're all calculated as a portion of base weapon damage.

For example a weapon that's:

Dmg: 13
Fire damage +1
Bane Vs Humanoid +2
Bane Vs Seru +3

Versus various targets:
A wolf assuming the fire portion isn't resisted: 14 (13 + 1)
A Magic immune humanoid: 15 (13 + 0 + 2)
A seru humanoid assuming the fire portion isn't resisted: 19 (13 + 1 + 2 + 3)


Unless I'm missing what the question is asking I'm not completely clear.

ChaosSlayer 01-12-2008 05:54 PM

oh thank god =)
yes that is excatly what I was asking about - I was getting worried that the extra damage is added after base total is calculated, which would result in extra +banes to be totaly worthless at higher level

thank you KLS! =)


All times are GMT -4. The time now is 12:28 AM.

Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.