question to developers: Bane damage?
question to developers: how did you guys code in Bane and Elemental dmg?
Specificly: bane vs body type bane vs race +element The reason I am asking is that I seen of portion fo code and it seems to me that Elemental dmg is added AFTER the base dmg is calculated, which is well... bad =) But I like to ask the developers to be sure, cuase otherwise all +3 fire dmg, or +3 bane weapons and augment don't worth a shit =) |
They're all calculated as a portion of base weapon damage.
For example a weapon that's: Dmg: 13 Fire damage +1 Bane Vs Humanoid +2 Bane Vs Seru +3 Versus various targets: A wolf assuming the fire portion isn't resisted: 14 (13 + 1) A Magic immune humanoid: 15 (13 + 0 + 2) A seru humanoid assuming the fire portion isn't resisted: 19 (13 + 1 + 2 + 3) Unless I'm missing what the question is asking I'm not completely clear. |
oh thank god =)
yes that is excatly what I was asking about - I was getting worried that the extra damage is added after base total is calculated, which would result in extra +banes to be totaly worthless at higher level thank you KLS! =) |
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