Project Revive
Hello, Kayot here.
I'm reviving the project. Mainly because, my WoW emulator seems to have disappeared from the net and RO while fun doesn't really need a DB editor. I'm going to take it slow, and steady. I'll work on it until I get a copy of the right client for EQ2Emu (My brother stopped playing so I don't have the correct exp.) and EQ2Emu gets a database worthy of editing (Structure wise). What I need: What all has changed in the last few months? Do I need a new client? And has the setup changed? I figure I'll have to download the new Database. Once I get an Emu up, I'll see what I can do. And for those who dislike compiling a Visual Basic Project, I'll make an installer. (Gets to work on a nice homepage for releases) I know the BETA tag pushes people away. I'd like feedback so please say anything about the changes that will be made in the future minus any complains about it being made in VB. Besides C# and VB both translate into the same package. Lets see what happens from here. |
You are working on something for EQ2Emu? I thought your projects here were for the normal EQEmu. Or is this something new or maybe just a typo? If it is your EQEmu project for database management tools, then I will definitely give them a try. Haven't looked into your stuff much yet, because it hasn't been up-to-date from what I have read and I wasn't able to use it.
It's always nice to have a good variety of tools. I love GeorgeS' tools, but I would definitely like to check out any other tools that are useful and current. I am sure the project must have been pretty awesome at some point, since you have your own section in the forums :D Can't wait to hear more, and see updates on how it is coming along. |
That's great news Kayot. I look forward to new releases!
Dax |
IMHO concentrate of a char editor most of all: stats, deyty, race.
Cuase thats the one we are missing the most =) May as well make it stand alone so it will small and fast to downlaod/use |
Originally I was going to make it stand alone, but that would kill drag and drop. Not to mention Item/Spell storage.
Funny thing, the first editor I made was mainly so I could juice my characters without a lot of data searching. Then I started playing on PEQ and used my program to tell me where items dropped, spawns spawned, and merchants had rare whatever. It was nice using a single search of all weapons sold by default on merchants so I could buy the best on PEQ. Though I'm sure it's also underhanded. BTW, my laptop can't go full screen, it says it fails to initize. Any one solve this problem? It's putting a major kink in development. |
Kayot,
Very Excited to hear the news, always been a big fan of your work :D I really like the current format of it. |
What OS are you running on your laptop? The last time I had problems with it saying it couldn't go full screen, I was trying to run DOS programs on Vista and had to fire them up in DosBox.
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XP all the way baby, and HP said it couldn't be done on a new laptop.
leslamarch: Which part do you like the most? |
Drag and drop feature, where the storage applies to all parts of the program. The starting items for each race class and so on. I guess the best part though is the all in one, all selected from the editors menu. Just a Huge fan of this editor. :D
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the one thing i cannot posible edit is the stupid BLOB file, which contains 4 essential things: stats, deyty, race and class - thats why i belive this little thing should be stand alone =) |
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In theory, you can change 4720 to any field # in the profile blob & the 100 to whatever numeric value you want it set to. You would then need to change the 4's to correspond with however many characters the data takes up (32-bit integers are 4, for example), otherwise the blob will become corrupt (too many/too few characters). Some might be wondering why there are 2 subqueries. The answer is discussed here, and it's basically a workaround for not being able to query the same table in an update. I verified it works without any issues on an existing toon. If anyone has any questions about this, please feel free to ask in another thread. |
I just had the editor dump the profile into an array ^-^, it takes a bit more ram but makes adding edits a joke.
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There is ONE thing that I haven't been able to access with any available tools, and it annoys the piss out of me.
PLAYER CORPSE DATA If anyone were to figure out this riddle, I would gladly build a goat-shrine in your honor. Dax |
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I know it's 228 bytes long. Unfortunately, that's about all I know :D There's nothing in the common source files about it. |
I am not sure if this is what you are looking for, but this might point you in the right direction.
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struct DBPlayerCorpse_Struct { You can also find things like: ZoneDatabase::UpdatePlayerCorpse and ZoneDatabase::CreatePlayerCorpse in PlayerCorpse.cpp in the zone project. |
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