Client freezes - clickable items
Original post (external link)
It seems that if there is an item that has a casttime less than -1, it causes the client to freeze (can't cast other spells, usually can't log out, etc). I believe it's because there isn't really a check against negative casting times. I think I've narrowed it down to the following code: zone/spells.cpp: Code:
257 bool Mob::DoCastSpell(int16 spell_id, int16 target_id, int16 slot, Code:
if(cast_time <= -1) { |
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