Support for defensive Instinct and Reflexive Mastery AA.
Simple code change to support those 2 defensive AAs that can be bought.
Both changes are in attack.cpp in Mob::CheckHitChance Code:
AA_mod += 3*GetAA(aaPhysicalEnhancement); Code:
totalMit += GetAA(aaPhysicalEnhancement)*2; -- Kahell/Pyronis Dev Jest 3 Server |
Very nice. Should get these AAs working without too much extra hassle :)
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Correction for reflexive mastery
Code:
AA_mod += 3*GetAA(aaPhysicalEnhancement); |
This is now in version 1115.
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