Spell names too long
There are a few spells in spells_us.txt (Titanium) which have a name of more than 31 characters. Sadly the SPDat_Spell_Struct only allocates 32 bytes for the spell name. My guess is that the player_1 field gets overwritten on spells loading (which may have no noticeable effect, I have no idea what this field is for).
I spotted this potential problem while working on the spells file to make a full table out of it. Would a developer have a look at this, and possibly enlarge the name field if it has no other nasty side effect ? I cannot answer for the last question as I lack the experience needed in the Emu server code. Here are the beginning of the SPDat and the spell entries with names over 31 characters : Code:
struct SPDat_Spell_Struct Code:
mysql> select spellid,name from spells where length(name) > 31; |
EZ Server is having problems with this ATM As well.
I myself am having problems with the Unswerving hammer of retribution |
KLS committed a fix for this in 1590
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