moveto, pathto, something else?
I am using the moveto cmd in a signal quest script to move certain mobs to a location where they can engage in war against opposing faction mobs. But the "moveto" cmd causes the mobs to walk to the new location only to immediately turn around and walk back to their starting point. Is that what it's supposed to do? Is there another cmd that moves them and stops them at the new loc? Thanks.
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From the wiki here:
http://www.eqemulator.net/wiki/wikka...=QuestTutorial It looks like you should just be able to use quest::stop(); for what you need. Though, I have never used any of these commands yet. Quote:
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I added the stop, and now the mob no longer advances to the coordinates:
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One more item. This may be more of an Open Zoen question, but I have noticed that the mobs tend to walk "underground" when they come upon a rumple or hill in the terrain. Any way to avoid this? |
in regards to a pause command.
from what i read before this comand does not currrently work as intended: when used it will pause not just npc it used on but ALL npcs scripts in entire zone |
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