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-   -   Scaling buff times bugged? (https://www.eqemulator.org/forums/showthread.php?t=26265)

ChaosSlayer 09-22-2008 04:31 AM

Scaling buff times bugged?
 
Could you guys check if buff scaling thing works right?

I belive originaly they were made so high lev buffs only last a fraction of a time on low level people. However I am experimentign with number of spells and even spells that are set to be low level- like lev 10 - only lasting couple of minutes. Specificly Regeneration only lasts like 3 min

I am not excatly sure what is bugged or is it just coded this way, BUT important thign that there should not be any hard coded scaling down on certain spells or ceratin levels. The scaling down part should be applied based on:

. the min lev at which spell can be cast VS the lev of the person it was cast up on.

So if lev 51 spell is casted on lev 50 person you should loose like mayby 10% duration, but what I see now, is lev 10 spell casted on lev 10 person gets 90% of its duration taken out

On top of that a RULE should be made to COMPLITLY turn off any duration scaling at all

LordAdakos 12-05-2011 10:28 PM

im having this problem too, any idea what is causing it?

lerxst2112 12-05-2011 11:27 PM

How are the spells being cast?

If you use quest::selfcast, like in a buffbot script, then the player is actually casting the spell, and all variable durations based on level will be made using their level. This means a lot of spells will only last 3 minutes for a low level toon.

xinu 12-06-2011 08:59 PM

This is a random occurrence I've had this happen on a few servers and have yet to find a way to replicate this effect with any consistency. I could go minutes or days before having it happen to me and the only way to fix it that I've noticed is camp out and then it's fine.


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