Discussion thread for this submission is here: http://www.eqemulator.net/forums/showthread.php?t=26018
Ya, the itemlink function for quests is broken. In fact it will crash the zone if a high itemID is used. In the new method of linking, the first 6 bytes of that long number are the hex value of the itemID. I assume the last 8ish bytes are a hash or bitmask of something. Here's a simple fix to link normal, unaugmented items. Around line 887 in zone/questmgr.cpp change this .. Code:
// MYRA - added itemlink(ID) command Code:
// MYRA - added itemlink(ID) command Code:
quest::itemlink(1001); // link Cloth Cap |
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