Changing Starting Locations 
		
		
		I am checking/changing the starting locations of all the chars.  I have found that the evil gnome wizard, enchanter, magician all spawn upstairs in the library.  I found the GM's for each class, evil, and did a /loc command.  I added the results of the /loc to the start_zones table.   Now my 3 start right by the zone to steamfont.   I assume it is because the /loc was bad and the server couldn't place them there. 
	I feel like I am missing something but gets me what it is. One more thing, I noticed they are spawing with both notes, the good and the evil ones. When I look in the starting_items table it lists one with the deity_id of 201, bertox, and the other of 0. Does the 0 mean that all chars of the class/race get it? Also is it part of the client to give the backpack, food, drink and starting weapon. I was thinking I'd want to change that in the future. Lots of question, I did a search and didn't find anything. Forgive me if I missed something. Thanks,  | 
		
 I'm very new at this so forgive me if what I am about to say sounds stupid. 
	From my few days of messing around I have noticed when you target an npc and do #spawnfix and #repop zone it will move the npc to where you want it and it will update the X, Y, Z coordinates in the database. Could you perhaps use this method to accomplish what you are trying to do instead of /loc since you think /loc may be giving you bad data?  | 
		
 I want to note that when you do 
	/loc you given coordinates in a format Y, X, Z when you do #loc you given X, Y, Z in Db depending on table data mayby stored in either pattern so you need to pay attention if ist Y, X or X, Y  | 
		
 Quote: 
	
  | 
		
 That was it guys,  I didn't realize the x and y were swapped.  Thanks 
	 | 
| All times are GMT -4. The time now is 09:22 PM. | 
	Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.