Need help dumping structs
I'm having the damnest time just trying to dump out some structs to the log files. Seems like it ought to be simple but I'm not the world's best c coder.
Anyone have a quick line of code to dump out a struct's entire contents to the log file? Here's what I've started with: Code:
unsigned char *tmpbuff = new unsigned char[sizeof(PlayerProfile_Struct) + 2]; |
Really need some context as to where you are trying to dump the pp, however:
Code:
_hex(ZONE__INIT, (char *)&m_pp, sizeof(PlayerProfile_Struct)); |
What in particular are you trying to achieve by dumping the entire player's profile (19,584 bytes)? Are you looking for something in particular (hacks coming from the client)?
If so, I think you would be better off pulling out the specifics from the existing struct. |
Thanks for the log tip, I'll try that. Beats hand echoing out every struct member.
Love that you folks moved to SVN. |
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