EQEmulator Forums

EQEmulator Forums (https://www.eqemulator.org/forums/index.php)
-   Support::General Support (https://www.eqemulator.org/forums/forumdisplay.php?f=598)
-   -   Mines of Glooming Deep (https://www.eqemulator.org/forums/showthread.php?t=26699)

ObakeWarrior 11-04-2008 06:09 AM

Mines of Glooming Deep
 
how do i remove the level restriction on mines of Glooming Deep..i want the agents to stay so newbs can grab their starter weapon there, but make glooming deep a high level zone because i want to force people to play the old school zones to level.

So_1337 11-04-2008 11:31 AM

There's no level restriction in the database for the zone, so you'd have to find the quest scripts for the Gloomingdeep Agents and change it there.

I tried looking for them and came up empty, so either remind me of the name of one or try my above suggestion =P

cavedude 11-04-2008 12:01 PM

It's a rule, World:MaxLevelForTutorial. Default it is set to 10, you can set it to whatever you want in the DB under the rule_values table.

The agents aren't required, if you still have them then you are using an outdated DB. Entering tutorialb is handled by the character select screen like on Live.

So_1337 11-04-2008 12:44 PM

Dang, completely forgot about Derision enabling all that and entering the rules. Good catch, thanks =)

ObakeWarrior 11-04-2008 02:16 PM

i'm using your installer, mysql 5.0, and perl 5.8...*how the installer said*


All times are GMT -4. The time now is 07:06 PM.

Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.