Pendulum in soldunga
Anyone know how to either get rid of the pendulum in soldunga? Or at least turn the clipping off on it?
people are getting stuck on it. My Ogre can't even get past it. I looked in the spawn table for soldunga and couldn't find it so I think it's part of the map, like the lava. |
It's a door, and if you have a current version of PEQ it should be working.
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I'm using PEQServerPack-Maps-4.0-1110a.exe that has been updated using the commands in the changelogs up to the latest build (from 06/17/2008 - 09/01/2008 ).
After copying over all the files from 1129 of course. I'm kinda new at this, I've only been running a server for about a week, but I've fixed a lot of things in the tutorial dungeon I didn't want to loose. Won't I loose everything if I install the current version of PEQ? |
You can grab the newest upgrade pack which will get you to Rev 89. Still outdated but much better than the dinosaur you're running now: http://www.projecteq.net/phpBB2/viewtopic.php?t=4612
Any changes you made to the content will be lost, yeah. What kind of fixes did you make to tutorial? If they are Live Like, I'd love to merge them into PEQ. That helps out everybody. |
I'm not sure if there were more than three, if so tell me;
Code:
REPLACE INTO doors VALUES (2332,13,"soldunga","PENDU",-84.8392,-1001.86,70.2302,128,130,0,0,0,0,0,0,0,"NONE",0,0,0,0,1,128,100,0); Code:
SELECT * FROM doors WHERE zone REGEXP 'soldunga' AND name REGEXP 'pendu'; I have a tutorialb here with what I thought had gave all fixes to Cavedude? I saw them on the version Tutorialb I have here, if what PEQ version I have is good, the RUJROCKS708 entries need to be removed, they belong to an older version of tutorialb and don't work with the Titanium version we have now. |
I found the door in the DB and just increased the Z a little so I can crouch and walk under it. It isn't swinging though. It's ID# 2345.
Will your code make them swing Angleox? Well, guess I'll find out soon. :) I can't remember all the changes I made. I fixed a lot of grid path problems with kobolds walking off the ledge and falling in the pit or just spawning and vanishing. Krenshin was just vanishing after spawning because of a pathing error. I added the pit fiend quest for him also. I added the missing guards and put them in thier correct locations an fixed thier names. Added the quest "Clearing the vermin nests" to guard Rahtiz. At least the rats and bats part. For some reason the the setglobal command wouldn't work with the vermin nests, even with the qglobal flag set. I also added the "Busted Locks" quest to Revolt Scout Kaikachi. I Fixed the spell casters so they cast the spells on you instead of you casting the spells on yourself. The ability to bind wasn't set either. And when you casted the gloomingdeep guard on youreself instead of Rytan casing on you it was at your level not his. So the spell only lasted about 2 minutes and was real weak. There were a lot of other (mostly minor) fixes, but these are the ones I can remember. I guess a lot of quests were fixed once the task system was in place and working. That is if it is working. I haven tried using it since I upgraded to 0.7.0 - 1129. It wasn't working in 1110a. I guess my biggest problem with installing a new PEQ DB is that when the next one is released I'll loose all the changes I made again. |
Not if you're smart about how you make them, and make sure you save them.
Create a new .sql file from a text document called "custom.sql" and go from there. Record your changes like this: Code:
### Choose to use Old VP ### Also, take anything from the above list you want, I make sure to comment them pretty well. Just thought I'd give a good example. |
That's a great idea So 1337!
The only problem is I'm at a skill only slightly above cluless when it comes to Mysql. Most of the changes I've made were using Georges tools and others. I haven't fully learned how to make command line changes, yet. For instance when I fixed the pathing problems in tutorialb I did most of that in game using the #gassign and #wp commands. I'm not even sure where to look in the DB to find what changes those commands make. To create and edit the grid I use the grid editor program I got from http://wizardportal.dyndns.org/eqemu/eq.html. Actually, I use a lot of the programs from there. And the pedulums now swing! Thanks Angelox! |
I know, that's exactly how I started out. It only took one database update worth of lost changes to make me learn in a hurry.
Just practice finding different things in the database and the way they interact. If it's grids you're dealing with, check the grid and grid_entries tables. They're sorted by zone ID, so you can run a query to only look at the zone you're in: Code:
SELECT * FROM grid_entries g WHERE zoneid = 189; It takes some practice, but the pay-off is worth it. If you need any help, that's what we're here for =) |
what about Pendulum in Split Paw? I posted about that one all way back in 2006 and never got an answer
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Chaos;
I remember Qadar went and fixed all the Pendulums on the ax_classic database - I'm at work now, but you can get them off my database, or or I'll post later. You can also look at the different characteristics on the ones I posted above, and fix the splitpaw ones on yours. |
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