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-   -   Is there a way to fix dungeon pathing? (https://www.eqemulator.org/forums/showthread.php?t=27154)

chrsschb 01-03-2009 02:44 AM

Is there a way to fix dungeon pathing?
 
More specifically, mobs running through walls/floors/ceilings?

I did a search and read a few older posts but there doesn't seem to be a real definitive answer. Is it possible to fix? If so, what is involved?

Yeormom 01-03-2009 05:26 PM

What do you have your rules setup to do for pathing?

chrsschb 01-04-2009 12:02 AM

I think this is all of em:

Code:

1        Zone:NPCGlobalPositionUpdateInterval                60000
1        Map:FixPathingZWhenLoading                        true
1        Map:FixPathingZAtWaypoints                        true
1        Map:FixPathingZWhenMoving                        true
1        Map:FixPathingZOnSendTo                                false
1        Map:FixPathingZMaxDeltaSendTo                        12.0
1        Map:FixPathingZMaxDeltaLoading                        12.0
1        Map:FixPathingZMaxDeltaMoving                        12.0
1        Map:FixPathingZMaxDeltaWaypoint                        12.0
1        Watermap:CheckWaypointsInWaterWhenLoading        true
1        Watermap:CheckForWaterAtWaypoints                true
1        Watermap:CheckForWaterWhenMoving                true
1        Watermap:CheckForWaterOnSendTo                        false


chrsschb 01-05-2009 01:37 PM

Bump for help :confused:

trevius 01-05-2009 04:28 PM

Do you mean pathing while they are aggro on someone, or just normal pathing around while not aggro? If you mean normal non-aggro pathing, then to fix the pathing, you would just find any that have bad pathing, remove their pathing and add one in yourself manually that isn't broken. GeorgeS has a guide for how to do pathing on his site. Here it is:

http://wizardportal.dyndns.org/eqemu...ng_spawns.html

chrsschb 01-05-2009 08:06 PM

I mean while aggroed.

I know how to fix non-aggro pathing. (Huge fan of GeorgeS tools already :D )

trevius 01-05-2009 09:58 PM

Judging by a video that I think was from Shards of Dalaya, I think they have pathing fixed extremely well. Unfortunately, we don't have access to their source code here and they don't normally share most of it. We were lucky enough to have them share their fear pathing stuff with us not long ago. But, the actual aggro pathing they have would be very nice.


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