Is there a way to fix dungeon pathing?
More specifically, mobs running through walls/floors/ceilings?
I did a search and read a few older posts but there doesn't seem to be a real definitive answer. Is it possible to fix? If so, what is involved? |
What do you have your rules setup to do for pathing?
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I think this is all of em:
Code:
1 Zone:NPCGlobalPositionUpdateInterval 60000 |
Bump for help :confused:
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Do you mean pathing while they are aggro on someone, or just normal pathing around while not aggro? If you mean normal non-aggro pathing, then to fix the pathing, you would just find any that have bad pathing, remove their pathing and add one in yourself manually that isn't broken. GeorgeS has a guide for how to do pathing on his site. Here it is:
http://wizardportal.dyndns.org/eqemu...ng_spawns.html |
I mean while aggroed.
I know how to fix non-aggro pathing. (Huge fan of GeorgeS tools already :D ) |
Judging by a video that I think was from Shards of Dalaya, I think they have pathing fixed extremely well. Unfortunately, we don't have access to their source code here and they don't normally share most of it. We were lucky enough to have them share their fear pathing stuff with us not long ago. But, the actual aggro pathing they have would be very nice.
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