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			| Valcrist | 02-02-2009 03:11 PM |  
 DarkAuspices Performer Script
 Well heres some of it, I don't want to release it all incase someone happens to play on the server and knows all the answers. ;) 
	Code: 
 sub EVENT_SAY{
 my $port = $qglobals{port} ? $qglobals{port} : 0;
 my $a = quest::ChooseRandom(1388,1389,1390,1391);
 
 if (($text =~/hail/i)&&($port <= 6))
 {
 quest::say("I do not believe you have enough knowledge of the Inner Sanctum to help me $name. You should seek out Azail.");
 }
 if (($text =~/hail/i)&&($port >= 7))
 {
 quest::say("Praise be it to the Muses! Finally someone comes along who appears to be able to [help] me!");
 }
 if (($text =~/help/i)&&($port >= 7))
 {
 quest::say("$name, you have endured a number of trials throughout your journeys here and mastered many of The Master's old high generals.  If you are [willing] to help my cause, i can further increase your knowledge of this domain.");
 }
 if (($text =~/willing/i)&&($port >= 7))
 {
 quest::say("Well you see, The Master was never fond of my musical ambitions, so when he brought The Mistress here, I was hesitant to show her my abilities even though she appeared quite interested.  Finally one day, myself and the other muscicians of this domain played a single song for her.  That is when everything started going [wrong].");
 }
 if (($text =~/wrong/i)&&($port >= 7))
 {
 quest::say("Indeed, at first it was just small things, a broken string here, and missed tune there.. but then the others began getting sick.  They lost the ability to play and eventually, as you can see, I am the final and last preformer of The Master. I believe that The Mistress put some kind of curse upon us that slowly drained our life force the more we played.  Thus after the last musician died, I quite playing any form of music or instruments.  However, the longer I stay away from my music, the weaker I become.  So I need your help in [curing] this evil curse.");
 }
 if (($text =~/curing/i)&&($port >= 7))
 {
 quest::say("Yes, I do not know what will happen when I strke a note against my drum. It has been many years since I last touched it.  When you are [ready] we can begin and hopefully you will find the right answers to this riddle!");
 }
 if (($text =~/ready/i)&&($port >= 7))
 {
 quest::say("Very well.  Let's begin!");
 quest::emote("picks up his drum and strikes the center, causing a deep and long echo to pass through the hall.");
 $client->Message(15, "As the tone of the drum passes your ears, you faintly hear the screaming of others as if they were standing right next to you");
 quest::spawn2($a,0,0,-2.1,3497.4,100.8,2.8);
 quest::signalwith($a,2,0000);
 quest::spawn2(1392,0,0,$x,$y,$z,$h);
 quest::spawn2(1440,0,0,$x+5,$y+5,$z,$h);
 quest::depop();
 }
 }
 After the above starts the event which is the first part below.
 
	Code: 
 sub EVENT_SIGNAL{
 if ($signal == 1)
 {
 quest::depop();
 }
 if ($signal == 2)
 {
 quest::emote("feels awakened as his bones rise from the ground and form flesh around them.");
 quest::say("Quick and Simple, Straight to the Torch. Home to this tunnel, which became everyones advertising Porch!");
 quest::settimer("wrong1",15);
 }
 }
 sub EVENT_SAY
 {
 my $a = quest::ChooseRandom(1404,1415,1426);
 
 if ($text =~/east commons/i)
 {
 quest::say("Very Well $name");
 quest::spawn2($a,0,0,$x,$y,$z,$h);
 quest::signalwith($a,2,0000);
 quest::depop();
 }
 }
 sub EVENT_TIMER
 {
 my $a = quest::ChooseRandom(1404,1415,1426);
 
 if ($timer eq "wrong1")
 {
 quest::emote("is consumed by the curse of Tserrina once again");
 quest::signalwith(1392,2,0000);
 quest::spawn2(1439,0,0,$x+5,$y+5,$z,$h);
 quest::spawn2(1439,0,0,$x-5,$y-5,$z,$h);
 quest::spawn2($a,0,0,$x,$y,$z,$h);
 quest::signalwith($a,2,0000);
 quest::depop();
 }
 }
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