water z axis help?
Okay let me start this off with what I *think* to be true. Unless I set a path for an npc in water, it will sink to the floor and proceed to occasionally bounce up and down between its Z spawn location and the ground beneath it.
What I want to do.. is have certain stationary npcs, that are supposed to remain still at a certain Z axis and not be on a path. I wasn't sure how other people had this set up.. so I took Undertow as an example. Seahorse in kedge that is supposed to spawn at the top of the underwater temple and remain there. So i gave him a path, circular, between 2 points which are .1 x/y difference from each other with a pause of 99999 or something. This created the effect I was looking for. http://i41.tinypic.com/se4xud.jpg So, using that same principle, I went to Cazic Thule.. and tried to get the avatar of fear to remain in the green bubble. He will not stay in the bubble :T Bounces between the Z axis inside the bubble where his spawn point is, and then rests on the ground beneath. http://i40.tinypic.com/ivjqea.jpg My question is.. why will this not work the same way? Does the green bubble not count as water? Furthermore, is there a way to have spawns remain at their correct Z axis height without being on a path? I have the water map files in the correct location and my water rules set properly according to the post located here http://www.eqemulator.net/forums/sho...light=geometry Any help is greatly appreciated!! |
any ideas ? I cannot get things to stay in the green bubble :T
|
im-a-dooche-bot-
INC BAN FOR ME |
lol awesome..
In other news, updating my source completely and correctly, fixed the problems I was having with the z-axis in water. Avatar now lives happily in the green bubble. |
All times are GMT -4. The time now is 02:50 PM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.