Validity of Quest Objects
How many of these quest objects are still valid?
http://www.eqemulator.net/wiki/wikka...a=QuestObjects I've tried a few in $mob & they don't work. Is there an updated complete list that someone might share? |
To the best of my knowledge, they all still work, plus some more that aren't listed there. What have you tried?
I know it isn't as convenient as an up-to-date, alphabetized list, but if you look at the source code you can find all these functions in perl_mob.cpp. The same is true for the other quest objects... look in perl_"whatever".cpp |
I don't have c++, I'm not a server dev, I just code quests =o. I'll see if I can get this ripped though! Thanks!
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Sometimes you have to play with them a bit to get them working. Most of the ones in $mob actually need to be used as $npc or $client, and don't work as $mob. Sometimes, you also have to do a CastTo to get them working. Just takes alot of playing with them sometimes to get them figured out.
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I'll give you a shiny nickel to explain the CastTo stuff, I see it all over and still have no real idea what it does....
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I'd forgotten that the $mob stuff doesn't work in quite as straightforward a fashion as the others. Almost nothing that I've seen actually works with the $mob variable, but those functions will work if you call them from $npc or $client, depending on who you want them performed on (or by). You can think of the $mob functions as a subset of the $client and $npc... I'm sure there are exceptions, but all of the functions I played with can be called from either (but don't work if you actually use $mob).
The CastTo... functions are used to change an object from one type to another. So if you want to use a function from the mob list on the client, you could use "$client->CastToMob()->" or "$npc->CastToMob()->" to call whatever $mob function you want. I've never actually had to use the CastTo functions in quest writing, but then I haven't really pushed the limits of the system, either. |
Thanks Reality, that helps a ton actually....
GetHateTop is on the $mob list, I'm trying to have one mob get the hate top of the list of another mob & cast a spell on it but not aggro...before I drive myself any crazier...is this even possible? I've been on this for a while now and can't get it rolling. I see similar things in the linking of mobs in TOV (Like Eashen)....and I think I found the code in Sentry Rotiart, but I am not sure how to modify it to cast a spell instead of attacking: Code:
in this case, doesn't work.. Code:
my $attack=$entity_list->GetHateTop(); |
The main problem with your version of the quest is that GetHateTop() isn't a member of the entity list. If you call $npc->GetHateTop(), you'll get a result, which I believe is mob type. You should then be able to either call functions from that or cast it to whatever you need.
You also have a typo in the last line ("trator" instead of "traitor"). |
Ok, so CastToNPC() is the variable passer that I've been looking for? I may joygasm if that is the case
my $attack=$npc->GetHateTop(); my $traitorattack=$attack->CastToNPC(); $traitorattack->CastSpell(spellid,$client); |
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