In regards to min/max dmg
Not sure where to put this, but is there any reason mindmg/maxdmg in the database is an int16 versus it being an int32, which is the maximum value for damage?
I'm looking in code at npc.h, Quote:
Is there any reason we do this, though? Or is it safe to change them from int16 and int8 to int32? |
Why do you need more than 32767 damage?!?!
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But yeah. That's why I need that much damage; to have mobs that can hit slow but hard. When you have players with 180k HP, sometimes 32767 damage doesn't cut it. It is either that, or we lower the stats on gear again. If it was up to me, I would have MUCH less numbers, something simple like 36. |
It was probably int16 in the struct at sometime in the past and never updated.
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I guess i'll go try it; though I don't have my devenv set up, which is why I made this post. >< |
Don't see any reason why they couldn't be updated safely.
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Any chance of getting it committed, or is it not needed for any server except my own? :p |
Throw a diff on submissions and I'll commit it with the rest of this combat stuff I'm finishing up(if no one else does first)
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I sure wish some of you guys would try my server out for more than 5 minutes ... The extreme nature of it is balanced to each raid... All of the custom content / zones have a very big FUN factor..... The Reason we need that code is because of our players having excess of 200k HP buffed.. and Raid Encounters needing to be more than the last 5 - 6+ years which have only hit for a max of say 32767... X 4.... Now we have a need for Larger , and more hard core encounters.. King |
I still think you're freaking crazy Mort.
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I agree with KLS, but you certainly have intrigued me!
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