Custom Augments
I want to make some custom augments that can only be put into a certain type of armor. The armor has slots with type 15 augs, but Idk how to actually make a type 15 aug because I noticed that type 8 are actually 128, so Im not sure what to do
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The wiki has tons of good information like that. Try this:
http://www.eqemulator.net/wiki/wikka...uDBSchemaitems And look for "augtype". |
If Type 8 maps to code 128, then it sounds like a binary flag field shifted once right.
If that's the case, then the number for Type 15 would be 16384. 2 ^ (8 - 1) = 128 2 ^ (15 - 1) = 16384 - Shendare |
ok that worked for making them type 15. Is there a way to let people put more than 1 of the same augment in a piece of armor?
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You can't put the same aug in a piece of gear. Also, augs for shields or type 8's, causes the item to be unequippable. Been trying several workarounds but haven't gotten anything to work yet.
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I mean is there some rule I can change to let people be able to do that
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Quote:
If you want to use the same augment multiple times in the same armor piece, you might be able to do it. I have never tried it, but maybe just adding multiple slots to the aug and to the item and also making sure that the augs aren't lore could work. |
I doubt that would work because even if an aug fits in all slots, you still cant put it in a piece of armor twice
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If you can't do it, then it is probably a limitation of the client and there is nothing we can do about that.
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regading- cannot equip item after puting in augment.
Augment carries its restriction over to the item it was put in.(such as req level for exmaple) if for exmaple you had all/all shield, but augment was cleric only now you are necromancer - you could use the shield, but once it become augmented it become cleric only sometimes restriction could be almost unnoticeable. Imagine a inserting a "legs only" augment into a bresplate - the resultign item will have NONE as valid worn slot =) given I am inerpreting AUg properties correctly |
That is true, but I also think that augments will not allow you to insert them if it creates a no drop item that you cannot equip as the result.
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Right now I'm using an old build with an old DB, switching to 1129Rev535 today, lets see if that gets it.
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