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-   -   Changing skills (https://www.eqemulator.org/forums/showthread.php?t=28645)

Randymarsh9 06-21-2009 11:25 AM

Changing skills
 
Can anyone tell me if it would be possible to completely change how certain skills work? I was thinking it would be interesting to do something like make the cap 100 and then make it so that every point in that skill was like a percent to hit. So if you had a 50 skill, you would hit 50% of the time with that weapon type.

ChaosSlayerZ 06-21-2009 12:07 PM

by rewriting a good portion of a source code I guess...

Randymarsh9 06-21-2009 01:00 PM

would anyone know how you could even do that

ChaosSlayerZ 06-21-2009 03:20 PM

well I am no expert on actual code, but, given your question here few basic things you need to know:

First of all you need to know how to code in C++. (or find someone who does)
If you got this part covered, then you need to donwload the source code on the google project for Emu here:

http://code.google.com/p/projecteqemu/downloads/list

Then find where skills are handled, and recode them to whatever you like.
Where excatly are they coded - I don't know. You can try to look yourself, or perhaps one of the devs could point you to the right place.

Randymarsh9 06-21-2009 07:05 PM

wtb c++ developer with knowledge on completely remaking skill system. pst


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