My Siren's Grotto
I have a few loose ends on my server before I would say it is perfect for me and my players. Two zones ToV and Siren's Grotto have Mobs beating the crap out of each other.
Here is my Siren's log for only a few minutes. Code:
[Debug] AIYellForHelp("a_siren_beguiler008","a_servant_swordfish003") an_icy_servant013 attacking a_servant_swordfish003 Dist 2304.204374 Z 274.875000 |
starting with simple question - does any of them have AGRO set to 1?
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You mean in the database npc_aggro ??
I checked the beguiler, ID 125018 and it's npc_aggro is set to 0. Keep in mind I have a vanilla PEQ database from CVS, no changes. |
check them for that matter. cause if at least 1 of them has it set to 1, and it agroes on oppsing faction - all the guys on HIS faction will jump to assist, and and all the guys on opposing faction will also jump to assist their guy.
In other words it only takes 1 npc with agro set to have entire zone fighting =) and a single "1" value could goten in there by accident (mistype/whatever) |
I will check them all and report back.
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I created this query to test the database.
Code:
SELECT * |
well I can think of one more weird explanation - one of the spells one of the mobs is casting as "buff" could be an aoe nuke, which provokes at attack.
other than that - seek our devs help =) |
Exactly what I am thinking too, an AOE....tracking it down will be fun.
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Quote:
make a copy of entire npc_type table as npc_typesBACKUP then set spell ids for all mobs in groto to 0 then see if they still attacking =) |
Great idea.
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Oh cool. I rebooted the server and now Siren's Grotto is doing something different.
Code:
[Debug] [NET__STRUCTS] Wrong size on outbound OP_InterruptCast (InterruptCast_Struct): Got 24, expected 8 |
If I zone into another zone, this does not happen, just Siren's Grotto. It has to be related to all the crazy inter-zone killing going on.
Code:
[Debug] [NET__STRUCTS] Wrong size on outbound OP_InterruptCast (InterruptCast_Struct): Got 24, expected 8 |
hmm perhaps something wrong witht he OP codes handling spell casting..
which server build you using? |
My changelog has this in it, this is from the source of my last compile.
Code:
EQEMu Changelog (Started on Sept 24, 2003 15:50)^M |
Thats rev 642. Current rev is 713.
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