spawn_conditions
What sets the spawn condition in Kithicor forest from night to day mobs ? I looked in spawn_events and that does not appear to be it. I am interested in changing some of my zones to different mobs during certain events. I also notice Kithicor appears to have three different sets of mobs {0,1,2}.
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Here are some related pages from the wiki that might help:
http://www.eqemulator.net/wiki/wikka...pawnconditions http://www.eqemulator.net/wiki/wikka...emaspawnevents http://www.eqemulator.net/wiki/wikka...DBSchemaspawn2 |
Okay I played with the DB some tonight but I am still confused on one thing. Why is spawn_events only containing two entries and they are not for Kithicor, how do the mobs change from day / night ?
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The change over is done in Perl since spawn_events hasn't ever worked right.
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Quote:
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just rummaging through the quest folder for kith, and found this in 20250.pl. looks likes its based off an NPC spawning
Code:
# kithicor night and day checker |
ok so it sets spawn_condition based on time, but how this connected to the npcs in the DB? What and how they need to be set to correspond properly to day or night time?
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it is inside spawn2
select id, spawngroupid, zone, _condition, cond_value from spawn2 where _condition> 0; spawns get set to a _condition and if that _condition and value match up, it spawns accordingly. |
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