Combat changes when updating (help)
I just updated from my last source code on May 09, 2009 to current June 30, 2009, and now the users (On EZ Server) are complaining that they can't survive any of the zones. Any ideas how to fix this? All the mobs accuracy is at 0. Its happening at all levels, not just max levels with bosses.
Is there anything in the source code that I can edit before compliling? Is there anything in rule_values that I can edit? I noticed some new rules when I sourced them in, and now half the descriptions are missing and replaced with 'notation' or something. Seems the mobs hit too often and too hard. Stats are not crazy, Pls help. -Hunter |
there should be a Rule controling npc chance to hit, which by default set to something like 65%, make it lower - like 55%
other than that - you would have to lower npc max dmg update npc_types set maxdmg=maxdmg*0.8; - will reduce npc dmg by 20% for all npcs |
Thanks, will try that.
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"0 Combat:BaseHitChance 69 notation" I'll make that lower and see if it helps. Does that affect players and npcs? Is there something just to affect NPCs? |
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ok apparently i was mistanken, or npc rule was removed.
so just work with maxdmg then |
Thanks for quick reply.
I wish there was a list of ALL rule values with a description for each one, so we know which rules are still working and what they do. I saw a wiki but it was not complete. |
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sad face :(
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yeah for example I have opened up rule.h file and found a whole bunch of rules dealing with mobs cons of blue, white and yellow which were NEVER even mentioned in server changelog file, and no explanation on what they do.
Ans till trying to get devs to confess how does Combat:AgiHitFactor works and what its values mean. :D |
How can I change the mob accuracy? Players are crying a lot here.
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I think you can reduce their accuracy by reducing it in the NPCs stats. Other than that I'm not sure. Ours all default to 0.
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Two rules you can use to mod accuracy.
(Combat, BaseHitChance) - Everyone's base accuracy. (Combat, NPCBonusHitChance) - NPCs get this bonus to accuracy. |
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can bonus be negative number? ALSO, KLS could you please explain recently added rules for "con scaling"? and: Combat:AgiHitFactor ? |
I would like to know too please.
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