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-   -   General Questions on tanking? (https://www.eqemulator.org/forums/showthread.php?t=28855)

ChaosSlayerZ 07-11-2009 12:56 PM

General Questions on tanking?
 
Could someone please answer these:

Does warrior has some sort of inherited mitigation abilities over other tanks? (paly/sk). Given identical skill in defence, parry etc, and identical amount of AC, before using any disciplines, does warrior mitigates more incoming melee damage that say a Paly or SK who would have exactly the same stats?

Could some provides exact data, formulas, any other actual numbers?

thanks!

vales 07-11-2009 05:05 PM

Go to the Steel Warriors forum, and you'll most likely find your answer there and then some.

ChaosSlayerZ 07-11-2009 10:29 PM

I guess the right question to ask now, what are the actual bonuses coded into Emu :confused:

But Steel Warriors confirm that warriors should have 5% innate mitigation bonus which applies to DI, but not to Base Damage

I wonder if this is codded into Emu?

AndMetal 07-11-2009 11:01 PM

After peeking into the source, I don't see any class-based modifications in Mob::CheckHitChance, but then again, most mitigation is currently calculated as a chance to avoid a hit rather than a reduction in damage. Even still, I wasn't able to find any reference to a class-based mitigation modifier in the rest of attack.cpp, so it doesn't look like this is currently coded.

ChaosSlayerZ 07-11-2009 11:13 PM

yeah you said something about before Mitigation effects been broken.
whats up with that? And when can we get it fixed and working as it should? :cool: Cuase I am pretty sure it WAS working before (like last year)

AndMetal 07-14-2009 01:06 AM

Quote:

Originally Posted by AndMetal (Post 174116)
most mitigation is currently calculated as a chance to avoid a hit rather than a reduction in damage.

That's the main issue. The biggest problem about just correcting it into the code (not the hardest thing to do, would just take some time to go through it all) is it would cause some balance issues with pretty much every encounter on every server. I originally came across this when I was working on spells & AAs a while back.

After digging, here's the original posts where I brought this up: http://www.eqemulator.net/forums/sho...434#post157849 & http://www.eqemulator.net/forums/sho...434#post158441

Honestly, I think we may either need to set a define, or possibly create a new branch in SVN, if/when we start correcting mitigation, which I may do once I start getting back into the AA stuff (since there are several avoidance & mitigation AAs). That way, we have the corrections in place, but we don't break everyone's content until everyone is ready for the change.


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