General Questions on tanking?
Could someone please answer these:
Does warrior has some sort of inherited mitigation abilities over other tanks? (paly/sk). Given identical skill in defence, parry etc, and identical amount of AC, before using any disciplines, does warrior mitigates more incoming melee damage that say a Paly or SK who would have exactly the same stats? Could some provides exact data, formulas, any other actual numbers? thanks! |
Go to the Steel Warriors forum, and you'll most likely find your answer there and then some.
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I guess the right question to ask now, what are the actual bonuses coded into Emu :confused:
But Steel Warriors confirm that warriors should have 5% innate mitigation bonus which applies to DI, but not to Base Damage I wonder if this is codded into Emu? |
After peeking into the source, I don't see any class-based modifications in Mob::CheckHitChance, but then again, most mitigation is currently calculated as a chance to avoid a hit rather than a reduction in damage. Even still, I wasn't able to find any reference to a class-based mitigation modifier in the rest of attack.cpp, so it doesn't look like this is currently coded.
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yeah you said something about before Mitigation effects been broken.
whats up with that? And when can we get it fixed and working as it should? :cool: Cuase I am pretty sure it WAS working before (like last year) |
Quote:
After digging, here's the original posts where I brought this up: http://www.eqemulator.net/forums/sho...434#post157849 & http://www.eqemulator.net/forums/sho...434#post158441 Honestly, I think we may either need to set a define, or possibly create a new branch in SVN, if/when we start correcting mitigation, which I may do once I start getting back into the AA stuff (since there are several avoidance & mitigation AAs). That way, we have the corrections in place, but we don't break everyone's content until everyone is ready for the change. |
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