Solution for Custom Race/Class Availability
There have been many requests in the past for a way to limit the races and classes allowed on a server (irrespective of those allowed in each release). I created a tutorial quest that accomplished this in a round-about way; but it forces the user to change a disallowed race and/or class only after they've already gone through the trouble of creating a character.
Recently, while playing around with the UIFiles, I found a way to do this at the Character Creation screen. It involves simply resizing the text box for each race or class you would like to disallow. The result is, those options no longer appear on the Character Creation screen. Here's how: 1. Open EQUI_CharacterCreate.xml located in C:\Program Files\Sony\EverQuest\uifiles\default NOTE: you can use Notepad for this if you have no xml reader 2. Edit/Find either CCO_Racex or CC0_Classx (depending on what you intend to eliminate--replace the x with a number from 0-14 for race and 0-15 for Class) NOTE: This will take you to the specified race or class entry. 3. Find the races and/or classes you want to eliminate. Races and classes are labeled accordingly: Races CC0_Race0 = Barbarian CC0_Race1 = Dark Elf CC0_Race2 = Dwarf CC0_Race3 = Erudite CC0_Race4 = Gnome CC0_Race5 = Half Elf CC0_Race6 = Halfling CC0_Race7 = High Elf CC0_Race8 = Human CC0_Race9 = Iksar CC0_Race10 = Ogre CC0_Race11 = Troll CC0_Race12 = Vah Shir CC0_Race13 = Wood Elf CC0_Race14 = Froglok Classes CC0_Class0 = Bard CC0_Class1 = Beastlord CC0_Class2 = Berserker CC0_Class3 = Cleric CC0_Class4 = Druid CC0_Class5 = Enchanter CC0_Class6 = Magician CC0_Class7 = Monk CC0_Class8 = Necro CC0_Class9 = Paladin CC0_Class10 = Ranger CC0_Class11 = Rogue CC0_Class12 = ShadowKnight CC0_Class13 = Shaman CC0_Class14 = Warrior CC0_Class15 = Wizard 4. Once you land on the entry you want, simply scroll down till you see the "size" line. An example of a full entry appears below: Code:
<Button item="CC0_Race9_Button"> Change Code:
<Size> Code:
<Size> |
Nice, but not practical. Each user would need to do this to disallow the options.
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It would have to be present on each client, true, but that doesn't mean each user would have to make the modifications manually. For a custom server, it would be no different from the other distributed custom files that each client needs to download and install in order to play in a custom environment--custom zone files, custom loadscreens, globalload file or .chr for character models per zone, etc. The modified .xml would just need to be included in that package of distributed custom files. The installation process (via a batch file or other scripting) could easily place these files where they need to go and copy the original files to another folder as a backup of each in case the client decides to return to a legit environment.
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And how about for the reversal of most of the thread? Making an UN-available class for a certain race, available? Or would doing that be far beyond its worth?
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Oogbar, there is a quest script I wrote here that will allow you to do just that. You'll just need to modify it in fairly obvious ways.
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