Rule to Allow EXP from Merchants
I have noticed you can't get experience from killing merchants. This takes away a little bit from Live. Would be nice to allow servers the option to gain EXP from merchants rather than use the perl script.
If the original reason to not give experience was to prevent people from killing merchants, we could always set them immune to melee/spells in the database now. |
Quote:
around line 2795, attack.cpp Code:
if (give_exp_client && !IsCorpse() && MerchantType == 0) Code:
if (give_exp_client && !IsCorpse()) around line 2888, attack.cpp Code:
if (!HasOwner() && class_ != MERCHANT && class_ != ADVENTUREMERCHANT && !GetSwarmInfo() Code:
if (!HasOwner() && class_ != ADVENTUREMERCHANT && !GetSwarmInfo() have fun. |
I seem to remember being able to get EXP from most merchants on live. Was this not the case?
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